Great job submitting a game! I like your minimal visual style and sound design. It seems like the bugs you mention as fixed still exist. The first boss started invisible and my one bomb didn't carry over to level 2. I actually thought the invisibility was a cool little boss gimmick, firing at empty space and then hitting him made him appear which was a neat surprise.
I would prefer a little more precision in the movement. There was a floaty-ness/delay which made me take a few hits. I really liked all the tank sprites and the upgrade progression. The different attack styles of enemies was a neat touch which introduced some diversity to the gameplay. Thanks for participating!
Thanks for your comments! I'll check the bugs again later and see what's going on. I was sure they were gone in my last build. I agree with the floaty movement. I wasn't completely satisfied with how it turned out either, it's also on my to-do list.
I wasn't too confident on the artstyle. We were mostly trying to follow the guidelines of the Jam. It's nice to hear someone liked it :)
Bombs are supposed to be unlocked after the firist level and after submiting, I realized they disappear from the inventory at the start of a new level, maybe that's what happened.
I plan to fix these things after the winners are announced, and release a more complete version later. A lot of ideas had to be scrapped due to the rushed development.
Comments
Great job submitting a game! I like your minimal visual style and sound design. It seems like the bugs you mention as fixed still exist. The first boss started invisible and my one bomb didn't carry over to level 2. I actually thought the invisibility was a cool little boss gimmick, firing at empty space and then hitting him made him appear which was a neat surprise.
I would prefer a little more precision in the movement. There was a floaty-ness/delay which made me take a few hits. I really liked all the tank sprites and the upgrade progression. The different attack styles of enemies was a neat touch which introduced some diversity to the gameplay. Thanks for participating!
Thanks for your comments! I'll check the bugs again later and see what's going on. I was sure they were gone in my last build. I agree with the floaty movement. I wasn't completely satisfied with how it turned out either, it's also on my to-do list.
I wasn't too confident on the artstyle. We were mostly trying to follow the guidelines of the Jam. It's nice to hear someone liked it :)
Good game. I included it in my Nokia 3310 Jam 4 compilation video series, if you’d like to take a look. :)
Cool video! Thanks for featuring my game! It helped me to gather some feedback for the improved version.
Cheers!
Good entry.
A simplistic game suitable for a Nokia.
But I didn't figure out how to fire a bomb with SHIFT. I tried it many time, but no bomb...
Bombs are supposed to be unlocked after the firist level and after submiting, I realized they disappear from the inventory at the start of a new level, maybe that's what happened.
I plan to fix these things after the winners are announced, and release a more complete version later. A lot of ideas had to be scrapped due to the rushed development.
Thanks for playing and thanks for the feedback!