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Emiliano Vásquez

21
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1
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8
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10
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A member registered Sep 09, 2020 · View creator page →

Creator of

Recent community posts

462 has to be my favorite. 

Probably the strongest being in all of media.

Me gusta mucho como quedó el arte y la mecánica principal le da un giro a los endless runner comunes. Mi único problema es que lo encuentro un poco difícil

Thanks for your comments! I'll check the bugs again later and see what's going on. I was sure they were gone in my last build. I agree with the floaty movement. I wasn't completely satisfied with how it turned out either, it's also on my to-do list. 

I wasn't too confident on the artstyle. We were mostly trying to follow the guidelines of the Jam. It's nice to hear someone liked it :)

Cool video! Thanks for featuring my game! It helped me to gather some feedback for the improved version.

Cheers!


Bounce the Ball

Just a small project I worked on during the holidays. Keep the ball bouncing to increse your score, collect the squares and avoid the black dots and see how far you can get! I'm still an amateur designer so I would appreciate if you check it out and leave some feedback.

I hope you have fun!

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Bombs are supposed to be unlocked after the firist level and after submiting, I realized they disappear from the inventory at the start of a new level, maybe that's what happened.

I plan to fix these things after the winners are announced, and release a more complete version later. A lot of ideas had to be scrapped due to the rushed development.

Thanks for playing and thanks for the feedback!

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Standing on the dummies was too hard. Maybe adding some friction and using a square collider instead of a circular one can fix it.

Fun idea but the level design is boring. With playtesting I can see this become a good game later on

Sometimes I can take a body while alive, other than that, excellent game. I would love to see a full version, it has a solid gameplay.

I couldn't finish the game but it was cool

Have a nice day.

neat

Controls make it hard but considering the kind of game it is I don't thing it matters that much. I wish I didn't spoil myself the good ending

It's very polished, but I'm sure I have seen this idea many times before

I don't understand how to win. You need to take damage to earn money, but you always run out of lives. I can kind of see it as a puzzle game, but right now it doesn't seem you can win a single level.

Using test dummies is an ingineus way to apply the theme. It was pretty fun but the platforming had some problems

I couldn't play it much, the game crashed after the first check point.

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I like the concept for an story-focused game, it definitely drives the concept home. Keep improving!

Gracias

Buena música, link por favor

Logré 90. Pon el link de la música pls, está muy buena