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Whilst the gameplay is a little simplistic, I still really enjoyed playing the game. In particular, the individual pieces of art were well made and the generation was particular well done - the odd shaped rooms and patches of ground instead of a random smattering of each. 

I also liked that despite the world being tile-based, you went with a nice feeling slidey movement. Normally that's a recipe for missing hallways from misalignment, but it worked well here!

I would like to just clarify that the floor and exit tiles were from a Unity roguelike asset pack. Everything else was our own though.

Yeah, that's fine, I was mostly talking about the main character and their weapon. The placement of the floor tiles was very well done though.