Play Gretel
Gretel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.000 | 4.000 |
Theme | #1 | 4.000 | 4.000 |
Audio | #2 | 3.250 | 3.250 |
Overall | #2 | 3.700 | 3.700 |
Innovation | #3 | 3.250 | 3.250 |
Graphics | #3 | 4.000 | 4.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your game deal with any potentially upsetting sitatuions? If yes, in what vein?
No
Does your game include any flashing lights/screens that may affect photosensitive people?
No
Did anyone else work with you on the project? Who?
Gabbie Miller (Art)
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Comments
Pretty good prototype, here's a few things I noticed:
Still a pretty good game, the models are simple and effective, especially with the shadows
This has a lot of potential!
The animations and models are great, and I think it embodies the "Lost" theme really well!
Had a lot of fun with this one. The mazes are fairly large and very easy to get lost in, as per the theme, and the graphics were well made.
One thing I was a big fan of was the diameter of the light in relation to the size of the corridors, it meant that you'd have to move left and right (burning the candle down) to see all paths or barrel through and potentially miss something.
My only complaint would probably be the placement of goal, occasionally it seemed to spawn in such an obscure location that the game was fairly challenging and other times it appeared right around the corner from spawn. Not really a major problem though.