The wacky, tastefully campy plot is a lot of fun, and I thought using the dissonance between different art styles to convey the uncanny vibe of the transformation was a brilliant low-budget solution. If "most creative use of readymade assets" was a competition, I feel like we'd be looking at a winner right now.
However, minor flaws in the narrative (the romance moving so fast) and the presentation (the floating sprites, the vastly different styles of the backgrounds) aside, it's quite difficult to look past the non-ending. There's a decent amount of time spent on setup that ultimately goes nowhere, and the game has enough mystery and intrigue to it in general that the anticlimax really feels like an anticlimax. It's enough to rob the game of much of its potential impact.
Comments
The wacky, tastefully campy plot is a lot of fun, and I thought using the dissonance between different art styles to convey the uncanny vibe of the transformation was a brilliant low-budget solution. If "most creative use of readymade assets" was a competition, I feel like we'd be looking at a winner right now.
However, minor flaws in the narrative (the romance moving so fast) and the presentation (the floating sprites, the vastly different styles of the backgrounds) aside, it's quite difficult to look past the non-ending. There's a decent amount of time spent on setup that ultimately goes nowhere, and the game has enough mystery and intrigue to it in general that the anticlimax really feels like an anticlimax. It's enough to rob the game of much of its potential impact.