Made with Honey is an alright VN with not much of a point. Most elements of this project are of perfectly average quality and they coalesce to make a perfectly average VN. While that does mean there are points to improve everywhere, it also means it’s not a particularly poor experience. Some notable issues include little pay off and characters overreacting to some very mild twists the story takes, but even those aren’t much hindrance. Just very middle of the road in all aspects.
The wacky, tastefully campy plot is a lot of fun, and I thought using the dissonance between different art styles to convey the uncanny vibe of the transformation was a brilliant low-budget solution. If "most creative use of readymade assets" was a competition, I feel like we'd be looking at a winner right now.
However, minor flaws in the narrative (the romance moving so fast) and the presentation (the floating sprites, the vastly different styles of the backgrounds) aside, it's quite difficult to look past the non-ending. There's a decent amount of time spent on setup that ultimately goes nowhere, and the game has enough mystery and intrigue to it in general that the anticlimax really feels like an anticlimax. It's enough to rob the game of much of its potential impact.
Comments
Made with Honey is an alright VN with not much of a point. Most elements of this project are of perfectly average quality and they coalesce to make a perfectly average VN. While that does mean there are points to improve everywhere, it also means it’s not a particularly poor experience. Some notable issues include little pay off and characters overreacting to some very mild twists the story takes, but even those aren’t much hindrance. Just very middle of the road in all aspects.
The wacky, tastefully campy plot is a lot of fun, and I thought using the dissonance between different art styles to convey the uncanny vibe of the transformation was a brilliant low-budget solution. If "most creative use of readymade assets" was a competition, I feel like we'd be looking at a winner right now.
However, minor flaws in the narrative (the romance moving so fast) and the presentation (the floating sprites, the vastly different styles of the backgrounds) aside, it's quite difficult to look past the non-ending. There's a decent amount of time spent on setup that ultimately goes nowhere, and the game has enough mystery and intrigue to it in general that the anticlimax really feels like an anticlimax. It's enough to rob the game of much of its potential impact.