Face to Face fares well enough but too many things still hold it back.
The biggest problem here is the presentation. While the character sprites pop with the limited visuals, the lack of backgrounds does the exact opposite. There are points in the story with a lot of moving around, and just having the title of the location instead of an actual image is very disorientating. On a sound level, there’s the ever-present sound of rain which not only breaks the immersion of many scenes but also cannot have its volume adjusted.
Another pervasive issue comes in the pacing. The lead up to “the twist” works well enough but everything after that quickly falls apart. Readers are not afforded proper time to engage with the mystery or make their own conclusions before the truth (which itself is a little messy) is revealed, curbing much of the project’s potential.
Face to Face is interesting for the turns its story takes, but too many issues bring it down to an experience that’s just average at best.