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A jam submission

Mun Bun Run (Game Jam)View game page

"Gall-hop Rosienante! Our freedom awaits!"
Submitted by Luozcuridad — 5 hours, 57 minutes before the deadline
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Mun Bun Run (Game Jam)'s itch.io page

Results

CriteriaRankScore*Raw Score
Audience's Choice - Player Experience#43.4903.490
Audience's Choice - Game Design#53.2453.245
Audience's Choice - Asset Implementation#53.6943.694

Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Bonus points for the Touhou music. <3

Submitted

Very cute, the intro sequence leading up to the “color explosion” is great, and adding inertia from moving platforms into jumps is something I wish more platformers would do!

Developer

Thanks! I found out of the inertia by accident, and that's why I based the second half of the level.

(+1)

CAUTION: SPOILERS BELOW

Summary:  A retrieval platformer, where you find all the bunnygirls and get out.

My Experience:
The opening is a nice touch, with the music kicking in perfectly. The graphic design is good, the controls work well and the movement is fast but fluid. I did run into the same bug twice, where moving platforms crushed me into a block and I stopped being able to move, but it's hard to criticise bugs like that in a week-long game jam. Stage hazards don't seem to be implemented - I could jump and walk on spikes just fine - and there seems to be neither reward nor counter for gold nor bunnygirls. I did end up finding all 7, including one where I was pretty sure I could hear the Arabian Nokia theme in the background, and it was enjoyable enough to look for them in spite of the ease due to the responsive controls. All the art and level assets are very nicely made, and the music selection is the best in this game jam in my opinion. Overall, I liked it, even if it felt a little incomplete.

Theme Fit:
The bunnygirls are all tied, and you do get a feeling for the restriction of it, because it's quite a lot faster to hop along than to try to just run. Otherwise, there's no ingame interactions with being bound or freeing someone, so it's largely that mechanic and the aesthetic appeal. 

What Could Be Improved:

  • More time to cook: It looks like the devs knew exactly what they wanted to do and how, but ran out of time. That's a shame, and it's a fun tech demo, but it definitely feels like a tech demo also.
  • More level clarity: Comes under the above, but there was a lot of times when I wasn't sure if dropping down would lead to me being able to get back or not, and so getting all 7 bunnygirls became a memorisation puzzle. Just some way to check first would've been amazing.
  • Theming: The theme does come through, but it would've been nice to interact with it a little more, in the form of being bound or something. Given timing constraints, I can understand, but something to consider given the Jam's theme.
Developer(+1)

Thanks for the detailed review. I've to admit that the game is falling at the seams, there wasn't a cutting room floor as much as there was a cutting room building. But learned more than ever how to work with the engine and can't wait for another game jam.
Also, the song in the dev room is actually a SNES cover of "Despacito", check Hooded Edge's YouTube channel, a treasure trove of bangers over there.

(+1)

holy shit when that music drops though lmao I love it

Developer

Hooded Edge is the goat, Couldn't make the killzones work in time, but if hadn't made the music drop hit, wouldn't have submitted the game.

(+1)

Really cute game! Love the art of the girls, just haven't finished it yet cause the game broke and I was stuck. But found out about the struggle button through this glitch so that was nice!

Developer

Glad to hear you like it.

Submitted(+1)

Suuuper cute!! Short and sweet too, I liked it a lot!

Developer

Thanks! Your game is also cool too, wanted to see a DID SRPG for years.