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Mun Bun Run (Game Jam)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audience's Choice - Player Experience | #4 | 3.490 | 3.490 |
Audience's Choice - Game Design | #5 | 3.245 | 3.245 |
Audience's Choice - Asset Implementation | #5 | 3.694 | 3.694 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Bonus points for the Touhou music. <3
Very cute, the intro sequence leading up to the “color explosion” is great, and adding inertia from moving platforms into jumps is something I wish more platformers would do!
Thanks! I found out of the inertia by accident, and that's why I based the second half of the level.
CAUTION: SPOILERS BELOW
Summary: A retrieval platformer, where you find all the bunnygirls and get out.
My Experience:
The opening is a nice touch, with the music kicking in perfectly. The graphic design is good, the controls work well and the movement is fast but fluid. I did run into the same bug twice, where moving platforms crushed me into a block and I stopped being able to move, but it's hard to criticise bugs like that in a week-long game jam. Stage hazards don't seem to be implemented - I could jump and walk on spikes just fine - and there seems to be neither reward nor counter for gold nor bunnygirls. I did end up finding all 7, including one where I was pretty sure I could hear the Arabian Nokia theme in the background, and it was enjoyable enough to look for them in spite of the ease due to the responsive controls. All the art and level assets are very nicely made, and the music selection is the best in this game jam in my opinion. Overall, I liked it, even if it felt a little incomplete.
Theme Fit:
The bunnygirls are all tied, and you do get a feeling for the restriction of it, because it's quite a lot faster to hop along than to try to just run. Otherwise, there's no ingame interactions with being bound or freeing someone, so it's largely that mechanic and the aesthetic appeal.
What Could Be Improved:
Thanks for the detailed review. I've to admit that the game is falling at the seams, there wasn't a cutting room floor as much as there was a cutting room building. But learned more than ever how to work with the engine and can't wait for another game jam.
Also, the song in the dev room is actually a SNES cover of "Despacito", check Hooded Edge's YouTube channel, a treasure trove of bangers over there.
holy shit when that music drops though lmao I love it
Hooded Edge is the goat, Couldn't make the killzones work in time, but if hadn't made the music drop hit, wouldn't have submitted the game.
Really cute game! Love the art of the girls, just haven't finished it yet cause the game broke and I was stuck. But found out about the struggle button through this glitch so that was nice!
Glad to hear you like it.
Suuuper cute!! Short and sweet too, I liked it a lot!
Thanks! Your game is also cool too, wanted to see a DID SRPG for years.