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Luozcuridad

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A member registered Oct 06, 2018 · View creator page →

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It was a bit of burnout, but mainly I wasn't satisfied at all with the game. I felt it was incredibly derivative of Didnapper without any of the cool new mechanics that defined it. I wanted to do a whole reboot, and cutout a ton of the monsterlords to fleshout the story ones.
But the project in the reboot lost steam and I prefer to cancel instead of dealing with sunk-cost fallacy.  I do still wish to do something with monstergirls, if you have checked some of chinese year it had references to a Queendom full of monstergirls, but I gotta see how that project pans out.

Glad to hear that you liked it. As for more events, not really. There are some incomplete events in the hunting grounds, but not much else. 

Thanks! I found out of the inertia by accident, and that's why I based the second half of the level.

Thanks for the detailed review. I've to admit that the game is falling at the seams, there wasn't a cutting room floor as much as there was a cutting room building. But learned more than ever how to work with the engine and can't wait for another game jam.
Also, the song in the dev room is actually a SNES cover of "Despacito", check Hooded Edge's YouTube channel, a treasure trove of bangers over there.

Hooded Edge is the goat, Couldn't make the killzones work in time, but if hadn't made the music drop hit, wouldn't have submitted the game.

Glad to hear you like it.

Thanks! Your game is also cool too, wanted to see a DID SRPG for years.

The first demo and it's shaping up to something really good. Can't wait to see more. ^ ~^

Not really. You may see more of the land of monsters, hopefully.

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Platformers, something simple for now that I can replicate following tutorials online. Hope to make a big RPG like Didnapper eventually.

Olá! Por enquanto não. Estou trabalhando em outros jogos.

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Really cool, I remember seeing this project when it took place in the world of Pocket Monsters. I dunno if this is common in other visual novels, but I love comic book-like visuals, instead of the usual CGs. Obviously, an influence from Suspicious Links. The panning shot at the abandon center was my favorite.
That said, as a Latin American, my only complaint would be the use of Latinx. Aside of that, can't wait for its completion and release.

Oh man, those will be long 82 days of waiting!