It was a bit of burnout, but mainly I wasn't satisfied at all with the game. I felt it was incredibly derivative of Didnapper without any of the cool new mechanics that defined it. I wanted to do a whole reboot, and cutout a ton of the monsterlords to fleshout the story ones.
But the project in the reboot lost steam and I prefer to cancel instead of dealing with sunk-cost fallacy. I do still wish to do something with monstergirls, if you have checked some of chinese year it had references to a Queendom full of monstergirls, but I gotta see how that project pans out.
Luozcuridad
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Thanks for the detailed review. I've to admit that the game is falling at the seams, there wasn't a cutting room floor as much as there was a cutting room building. But learned more than ever how to work with the engine and can't wait for another game jam.
Also, the song in the dev room is actually a SNES cover of "Despacito", check Hooded Edge's YouTube channel, a treasure trove of bangers over there.
Really cool, I remember seeing this project when it took place in the world of Pocket Monsters. I dunno if this is common in other visual novels, but I love comic book-like visuals, instead of the usual CGs. Obviously, an influence from Suspicious Links. The panning shot at the abandon center was my favorite.
That said, as a Latin American, my only complaint would be the use of Latinx. Aside of that, can't wait for its completion and release.