Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

FhtagnView game page

The big ocean lady
Submitted by seventy four — 1 hour, 17 minutes before the deadline
Add to collection

Play game

Fhtagn's itch.io page

Results

CriteriaRankScore*Raw Score
Jury - Game Design#5n/an/a
Jury - Asset Implementation#10n/an/a
Audience's Choice#112.9752.975
Jury - Player Experience#12n/an/a

Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 4 to 1 of 24 · Previous page · First page
(+3)

I see potential but as it stands the undertow mechanic is too random and punishing, I am unsure if it is even possible to complete the game without perfect RNG currently.

Developer(+1)

I can complete the game consistently, guess I just got used to it too much during the playtesting

(+3)

Visuals: Good graphical fidelity, anatomy, and interesting concept. Well executed in my opinion.

Gameplay: Underdeveloped submersible undertow system. Felt frustrating when player couldn't predict random sub movements. Dissonance between player being able to delay sub in a skillful manner and absence of influence over the arrival time of the sub through random chance of undertow. Poorly executed.

Technical: Subs would sometimes veer off screen and be unseen because of random undertow direction. Not a huge deal but somewhat distressing.

(+5)

no warning on when the subs will get pushed away, literally unplayable

(+5)

The undertows (spelt correctly in my review) are bull. Invisible obstacles that choose to screw you over at the worst time for you, but never help you in any way, so you have to send one set of subs at a time because the undertows will, repeat, will choose to make the subs fly in every which direction when you can't stop them. I got literal seconds from winning, only for the sub to, after I stopped telling it to halt, get flung halfway across the screen for no reason at all.

Viewing comments 4 to 1 of 24 · Previous page · First page