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BeastBound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horniness | #3 | 3.266 | 4.000 |
Gameplay | #3 | 2.858 | 3.500 |
Theme | #5 | 3.266 | 4.000 |
Overall | #5 | 3.144 | 3.850 |
Presentation | #5 | 3.266 | 4.000 |
Uniqueness | #7 | 3.062 | 3.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Use of the theme
The main objective of the game is to experiment with monsters.
Assets used (If you used external or existing assets)
I used music sourced by Pixabay, and the 3D visuals are made with Koikatsu and various mods.
Additional notes
Well, I'm a bit of a mess with these things. I just hope you have some fun x'D
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Comments
nice way to using RenPy mechanic to create minigames! nice art tho.
Thanks! All the 3D elements are made with Koikatsu in the studio mode and some mods.
The overall ambience and feeling of this was well executed. I think the music you picked paired well with the visuals. Concept is pretty great too, and it's cool that there's some lore and story surrounding it, like the world state and the 'agency'? I didn't fully understand it, but thankfully, understanding was not required to play and progress XD
Yes, next time I plan to explain the story a bit better, and there was definitely a need for a proper introduction to the plot x'D. Anyway, I still need to change the music; I'm still not satisfied with it. Thanks a lot for the feedback, really!
interesting idea, dig the concept.
Thanks! :D
Given the limitations of the engine, very creative way to create this experience. The cutscenes were nice too, but some minigames you can cheese with the keys. Nice job!
Thanks! Yeah, I noticed there were many ways to cheat in the game, but I don't mind that much. After all, whoever wants to cheat, go ahead x'D