Thanks for the feedback! Will fix, when I get around to it!
Quick n Dirty
Creator of
Recent community posts
Hi! Web seems to be all around rough with Godot, but I also should've probably preload the sounds. Not sure if that would've fixed it, but it's an idea.
Also, the colliders are perfect - so perfect in fact, that is becomes a problem, the obstacles are designed to instakill the player, but the waves are sometimes taller then the level floor, and hide the lower obstables perfectly. Because of the tight fit of the collision shapes, you collide with the like one pixel wide top of the stone, and die as a result. Not great planning on my part to be fair.
Hp matters against the enemies, they do damage.
The art is quite nice, I'm not a furry guy, but it's just well made all around. The gameplay is a little simple, but as a oneshot, not bad - a few other levels with raising difficulty would not hurt it tho.
The only real problem I have is the bugs. Not even bugs really, but how the game was made. I guess you used areas to sens if an "enemy" is close, so the detection can raise, not a bad thing, but the level sometimes loads in a way where the npc is right in front of you, so you fail before you could even move. I got locked into a failloop like this on my first try, so it may need some looking into.
Nice job tho!