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Quick n Dirty

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A member registered Aug 10, 2024 · View creator page →

Creator of

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Thanks for the feedback! Will fix, when I get around to it!

(1 edit)

Nice job! I found the controls pretty intuitive, the game was fun, but some checkpoints would've not hurt it, restarting from the begininng kinda kills the momentum a bit (I saw the F1, but only afterwards)

A little short, but not bad at all. I managed to beat it first try, a little more animations would've been nice, but fun time anyways.

Thanks for the feedback! I probably should lover the shooting point of the cannon, this way it just flies above the enemies. Good to know! Also, the changed progression is a good idea :)

Hi! Web seems to be all around rough with Godot, but I also should've probably preload the sounds. Not sure if that would've fixed it, but it's an idea.
Also, the colliders are perfect - so perfect in fact, that is becomes a problem, the obstacles are designed to instakill the player, but the waves are sometimes taller then the level floor, and hide the lower obstables perfectly. Because of the tight fit of the collision shapes, you collide with the like one pixel wide top of the stone, and die as a result. Not great planning on my part to be fair.
Hp matters against the enemies, they do damage.

Nice little game! The controls are good, the idea is fun! Great job!

Thanks for playing! The web version is sadly not the best, Godot came a long way in making it better, but it's still not great.

Hey! Thanks for the feedback! About the first issue, I need to investigate, I did not ran into this before. The second: yeah, tha guardian takes the same damage from the debris the player tooks - all ot it. I aimed to fix this, but then decided it was kinda funny, so I left it in :)

Could be better, I agree! Will do better next time! :)

Thank you so much!

Yeah, it's fixed. Nice demo you got here! I'll be interested in seeing what becomes of it in the future!

Yeah, it was a crude implementation, mainly to see if I could implement it. It works, but it's a litte broken :D

Given the limitations of the engine, very creative way to create this experience. The cutscenes were nice too, but some minigames you can cheese with the keys. Nice job!

I could not really get this to work properly,  the ideas are there, but the optimisation of the webport is a little messy. If I put it into full screen, the interacter dissaperars, in smallscreen it's too small to see anything. Maybe just for me tho, but it does need a bit of work still.

The minimalist artstyle actually fit this really good. Not much as far as gaming goes, but a nice start. It seems like an interesting game could sprout out of this seed.

It's been a while since I've played an RPG maker game, this was a nice throwback. It's well written, the hand drawn pics add a nice feel to it, and it's intriging.

Nice work!

The art is quite nice, I'm not a furry guy, but it's just well made all around. The gameplay is a little simple, but as a oneshot, not bad - a few other levels with raising difficulty would not hurt it tho.

The only real problem I have is the bugs. Not even bugs really, but how the game was made. I guess you used areas to sens if an "enemy" is close, so the detection can raise, not a bad thing, but the level sometimes loads in a way where the npc is right in front of you, so you fail before you could even move. I got locked into a failloop like this on my first try, so it may need some looking into.

Nice job tho!

Nice little puzzle game,  it took me some thinking to understand it - what the game wants was properly communicated, I'm just a little slow and boneheaded :D
It's not my cup of tea, but very well made!
The art is nice too.
Nice job overall!

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I found the concept and intro text very charming, and the game is functional for an early try with TPS games. There is room for improvement, but nice job nonetheless!

Edit: The cam controls were also inverted for me, it was a little hard to play this way.

Thanks for the honest feedback! I usually do not really make 2D games with godot, this was a testrun of sorts.  The silence was not planned, I ran out of time - I also have a dayjob and other responsibilities, so I had to work faster.