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Portal Crash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
What did you think of the audio? | #13 | 2.469 | 2.667 |
How well does it resonate with the theme? | #14 | 3.086 | 3.333 |
What did you think of the gameplay? | #17 | 2.315 | 2.500 |
What did you think of the graphics/visuals? | #18 | 2.160 | 2.333 |
What was your impression of the game overall? | #19 | 2.006 | 2.167 |
How complete / polished / bug-free did the game appear? | #23 | 1.543 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
** Solutions to pass the springs and very important message for the jury **
There’s a specific way, to get past the springs, for the first one you can set the exit portal between the two springs, and the enter portal just above the first springs so when you the spring makes you jump, you hit the portal and you are teleported where there’s no trap. For the seconds one, normally you shouldnt have portals anymore, so you have to hit the spring, get the pieces and here you have to be very fast and have the timing : set the exit portal where there’s no trap and click on the character so he is teleported before hitting the trap.
Here is all the concept of my game : there’s a lot of specific ways to get past the traps, and you have to take care of how and when you use the portals (for exemple you have to use one portal at the very beginning and one for the spring before getting the piece, if you use the two portals at the very beginning you are stuck).
Cool concept! I would work on making the assets you use a little more cohesive. Also the hitboxes for the player was a little large so I would die really easily. Also I wasnt sure how to get past the spring? idk if that was just me.
Great work!
Hey, thank you for your feedback !
There’s a specific way, to get past the springs, for the first one you can set the exit portal between the two springs, and the enter portal just above the first springs so when you the spring makes you jump, you hit the portal and you are teleported where there’s no trap. For the seconds one, normally you shouldnt have portals anymore, so you have to hit the spring, get the pieces and here you have to be very fast and have the timing : set the exit portal where there’s no trap and click on the character so he is teleported before hitting the trap.
Here is all the concept of my game : there’s a lot of way specific ways to get past the traps, and you have to take care of how and when you use the portals (for exemple you have to use one portal at the very beginning and one for the spring before getting the piece, if not, you’ll be stuck).
Hello, Cute game! It pretty rage inducing which could be fun. I did notice that the player's hitbox was much wider than his body so it caused a little annoyance with collisions. Also sometimes the portals just didn't work, like after hitting a spring, which I'm not sure if that was intentional or not? Perhaps the collision needs to be changed to continuous if its on discrete?
Nice job!
hey, thanks you for your comment ! Could you contact me on discord Kebaji#0207 so I can exactly see what you mean ? You only have two portals and you need to grab a piece to get others 2 portals, but if you still have portals when hitting the springs you should be able to use them. ‘If you are able to use them but they just don’t work, please show me how is the bug so I can visualize it.
Good idea but very buggy.
hey, which bugs can you contact me on discord ?
My Discord is Kebaji#0207 !