Ohhh thank you! i didn’t know that
danejcamacho
Creator of
Recent community posts
Cute visuals and music choice! This was enjoyably frusturating! reminds me of Getting Over It or Only Up. Took me a while to get used to the controls, so I would make the beginning a little easier so you don't lose people.
Also, I got stuck up where there's those two bouncy pads and I couldn't jump out of it or anything.
Some advice for the pixel art, make sure you don't mix pixel resolutions. When you scale up a low resolution pixel sprite(the crater platform for example) and put it next to a high resolution one(the player), it looks a little slapped together. The art itself is really good!! I think if you fixed that, the game would look a whoooole lot more polished.
Love the space cat! Good job!
Puzzles are so clever! You really do a great job of teaching the different mechanics to the player! Some polishing issues, for example collision for the creation of the buddies can be wonky sometimes. Also the player sticks to the wall which could be fixed just by adding a new physics material to the rigid body and turning down the friction. Really cool ideas, and a great take on the theme!
Models and character controller works great and exactly as expected! I would mention how it's not optimized, but you can only do so much in 48 hours. Other than that, I'm not exactly sure what I'm supposed to do gameplay-wise? Right now it seems like the goal is just to survive, but I would add some kind of objective for the player to do so they don't get bored. Maybe add an item to pick up a la Slender 8 pages? Difficulty could ramp up based on that objective. Great work and love the spooky atmosphere!