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HalfLineGames

17
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A member registered Nov 30, 2022 · View creator page →

Creator of

Recent community posts

How's it going, everyone? My name is Alejandro and I'm a 3D artist. I can handle hard surface props, environment art and other things if anyone needs them. It's been a while since I've done a jam and this is the first time approaching one as a specific role so would love to collaborate! https://www.artstation.com/alejandro_am7

Like the idea and the art!

Favorite one so far! Love all the responsiveness and the movement. The light mechanic is pretty cool too!

Like the shop

I tried hard to make it to the end lol but sadly no. And not to worry we are all learning im sure you'll figure it out if not in this game then in another.

Like the little flips in the air. The game got boring fast because it takes way too long to fall back to the ground. Fix that and you have a solid idea. 

Good idea but very buggy.

Don't be sorry lol my game was only 3 levels and super short. My suggestion is if the games are short then add more gameplay in the middle, it's weird to have an intro story with little gameplay and then it ends. 

The controls are a little wonky but it is a nice game, like the art. However, enemies are easy to avoid but killing them is satisfying.

Was loving the way it was going and then it ended. Don't blame you considering this is a jam but I did like the idea and it resonates perfectly with the theme.

The controls were pretty smooth but my player got stuck to the ground too often. The music started off really good but became obnoxious near the end. Some people may complain about the close camera but I think its a cool idea to limit the view and make the game harder.

Good game! The player control is way too hard however, I found myself struggling for a while, and falling was very frustrating. If the game is too hard to begin with your gonna have a hard time getting players to stick with your game. The music, art and idea are all very good. 

A couple of suggestions for the movement would be:

- If the player clicks closer to the player then the launch wound launch as fast or as far. 

- Allow one double launch (You can click once in mid-air). 

- If the player holds the mouse the launch force is greater, if its a tap then the force is lighter.

Overall good job on your first jam!

I really like the movement, although hard to control it at first once playing for a little it was satisfactory. I think the idea of the game is very good but personally, I have a hard time processing the visuals. I like the matrix style grounds idea but it was hard to look at while moving.

The grappling idea is a fun concept however the game lacks variety and direction. Also not very challenging as the spikes mainly spawn at the top. Maybe make it so you can't hit the ground at all? The cave noises are fine but I always prefer background music. I like the cave design and the main menu. 

Amazing Let me know hot it goes. I am also a new indie and learning how to make games myself the video was very inspiring!

Hi there! the game is fun but here are some ideas to add

- A crosshair

- Sensitivity change 

- Variety of zombies (Like left 4 dead where some zombies have different attacks)

- Music

- More interactive inputs (screen shakes, blood screen when you get hit etc)