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60 Seconds to escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does it resonate with the theme? | #3 | 3.710 | 4.857 |
What did you think of the gameplay? | #7 | 3.273 | 4.286 |
What was your impression of the game overall? | #7 | 3.164 | 4.143 |
What did you think of the audio? | #10 | 2.837 | 3.714 |
What did you think of the graphics/visuals? | #11 | 3.055 | 4.000 |
How complete / polished / bug-free did the game appear? | #11 | 3.164 | 4.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This game was really well done and made me feel nervous and tense as I tried to escape the room and beat the countdown! It fit the theme of the jam perfectly. Personally, I would have liked the option of a hint because after a few tries the game became frustrating. Overall very impressive, well done!
Thank you for your feedback. This is a very good point, the idea of the clues that I note for future improvement. Otherwise have you seen the 2nd piece?
Game is really fun and challenging!
Glad you liked it !
I liked the game a lot. The escape room being impossible in the first run fits very well with the jam theme, as you get your knowledge for the next one.
I would like the notepad to keep the notes between plays... for some unknown reason. I could not beat the game because some FPS usually gives me motion sickness, but doesn't change a bit my opinion, I had fun!
If you are careful with the timing on interacting with elements in the game, you can still play after the 60 secs are out, for example, you can move and do things with the level if you get the notepad out.
Normally the game is fixed. For fps and notepad retains data between games.
Otherwise for the bugs after the 60s I would try to correct them.
Thank you guy !