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Gurk

39
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5
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A member registered Feb 03, 2021 · View creator page →

Creator of

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I didn't do anything special to export it, the only thing I can think of, is that I did the game in 4.3 that is still cooking.

Hello! Thank you very much for playing!

About switching between spells, the Hotbar idea.. actually I don't know how that could go past me, is just so obvious. You can use the mouse wheel or "Q" and "E" to switch between the 4 possible spells you can have at the same time.

The wall can block the projectiles, so you can dash in, create a wall and dash out again to attacks through it. In general I just created some spells to see what I could make, I had more in mind, but I don't know If I could make it for the submissions or make something "useful".

The unfairness of the enemies was so obvious that I had to make the player immortal or you could have a very bad time trying anything. I didn't like that either.

Yeah, too many combinations! The spell dictionary had over 50+ entries, but no way I was able to make those many spells with my experience in this time frame.

Thank you very much!

I didn't do a proper work with the enemy behaviors and I was more interested for players to tests the alchemy formulas to get more spells, so I left it in this "immortal" state for now until I go further with the Project if I find the motivation.

Thank you very much!

Should I add the recipes in the description, or let the player play with the combinations to find them?

I agree!!!

This was my first time learning and using the "lerp" function, I just use it without knowing how it works and as you say, the scroll just is too slow! Especially at the end.

Now that I don't have the urge of the submission deadline, I will try to figure it out.

Thank you very much.

What a twist!

I enjoyed having narration to what was happening. The puzzle elements where good too, having to use or interact with different things.I could go through the walls, but the movie is better if you follow along :D.

Good job!

Challenging game indeed with each returning to home increasing the enemies. 

I like that with the rewind I'm able to see everything returning, even enemies. I think it could be cool that with the rewind by yourself could be until a certain point of your choosing, but keep that if an enemy touches you, you rewind to the beginning.

Fun puzzle game! It's always fun when a puzzle game has a little bit of physics, sometimes just touch a little bit and see everything wreak havoc.

The rewind feature is a double edge option, sometimes makes everything worse... but funny!

This game reminds me of those old bonus rooms of old platform games. I could be all evening getting the birds.

It's not fair they take more bullets than I take arrows, lol, I'm from the future!!

At first I thought it was a survival game in the past, until I leveled up! It's a pity we didn't get to see the new abilities, but the idea is there! I also see that you had something with running near corners, maybe hide the enemy if there is no vision?

What a cute little doggy. Beautiful story, but darn, the past is full of knifes.

Some platforming was a little hard as you can't go through them from below. I had fun with the many gimmicks that appear in the game, many progressing mechanics!

I liked the idea a lot. Your past actions are reflected into the other slime! 

Some levels are tricky and I has to resort to try and error instead of using my empty head.

Good job!

Cute game, but I think it has nothing to do with the "Backward through time" theme?

I liked the fast paced gameplay. The jumps were a bit hard to master, but then you just fly through the level!

I think there is one that is impossible to beat? The cactus seems too far from the level in mid air.

The rewind feature is a nice mechanic to return to a previous state before a bad jump, but I don't know if I'm doing it wrong,  the return path seems extremely short or the time to rewind is too low.

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I liked the old 16k aesthetics of older times. 

The first level is very challenging and you have to be very careful with the movement, make sure the enemy is next to your cell to be able to kill! Once beaten, the rest is a fun chess game to kill everything in screen.

Good job!

I had fun with the game. I liked the theme you gave it. Having the obstacles appear after the dead helped me to finish the game.

I would have liked to have a little second or so of preview after a dead to memorize the pattern, but that would have removed the "failure" part of the jam to overcome, the 10 seconds at the beginning help at the start thought.


Good job!

Lol, there are so many skeletons at a farther point of the game can't keep up and slow downs by a lot.

Funny game and I like that the more you kill, the stronger you can get, but I could not leave the spawn point.

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A very fantastic good looking game!

The interesting progression style fits well with the overcome theme. Quite hard for players like me that like going the Contra way of just running and shooting.

Very fun and challenging!

Who placed that many candles! I could go up to the fourth checkpoint but there my timing skills are not enough, but I blame my keyboard!

In some occasions I was able to find an alternate easy path, but not always, especially farther in the level.

Very fun game, it look like the bat can gain infinite momentum if you leave the space pressed, I would like to see how fast it could go...

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I got a little trouble hitting the slimes until I found the best way is to hit them from the right-side while moving upwards. I was able to get to the chest!

I like the roguelite progression you can have by killing enemies and getting better equipment. The Sprites and animations are cool too. Getting the slimes to gather and kill them in batch was very fun actually!

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I liked the game a lot. The escape room being impossible in the first run fits very well with the jam theme, as you get your knowledge for the next one. 

I would like the notepad to keep the notes between plays... for some unknown reason. I could not beat the game because some FPS usually gives me motion sickness, but doesn't change a bit my opinion, I had fun!

If you are careful with the timing on interacting with elements in the game, you can still play after the 60 secs are out, for example, you can move and do things with the level if you get the notepad out.

Very funny game, the frog is hilarious!

My big complain is the level where you have to do a high jump to a moving platform you can't see, so you don't know when to jump properly, missing that jump is instant retry because the lava gets you. Other than that, I had fun even with the difficulty controlling the frog jump.

Very fun puzzle platformer!

A little strange the shaky of the character. I can see myself getting trapped by doing what I shouldn't, but... thats failure and overcome!

noooooooo!

If it helps, you can dash and jump, or jump and dash!

I had a friend tell me that the running for him is not fast enough to pass the first obstacles, is happening to you too?

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Beautiful visuals!

I had some problems with the hitbox with the spikes, but overall I like it a lot! The previous dead character as a platform gimmick is very original, although I'm clumsy enough to trap myself with my previous self and had to kill me to be able to progress sometimes.

I had some trouble performing the walljump sometimes.

I'm not sure if I understood the progress of the game, the broken bike appeared after I already answered that question, the same with the burning building. The segment is the consequence of the question's answer?

I Did OvErCoMe ThE ImPoSiBle.

Fantastic game!

I feel that with some deads the respawn is so fast that I don't get to see what hit me until I pass that segment and I see the spike appear. Maybe a little delay to see the tip of the spike that poke would be better.


Mario Maker trolly level vibes :p

Very beautiful interpretation!

Thank you very much for playing!

I had fun with the computer telling me what to do. In my opinion some subtitles would help for those we are not English speakers, as we have to sharpen our hearing to understand sometimes, but I was able to understand most of it. 

Regardless, very fun puzzle game, I liked a lot the gameplay, very original and you can even try an eyes closed run!

Lol, I fell with the enemy and I thought I will be with him poking my head for all eternity, luckily I fell faster.

I liked that you could run too. I'm sure it could have been a fantastic action platformer game. keep the good work!

Very interesting game! I liked that I could shift to a scale where I could go through the obstacles and enemies.

Having power-ups and being able to restore the ship gives it more juice too!

Good job!

Wow, that extra level sure was hard! Very challenging platformer, Good job!

Simple and to the point. I liked it! We might not know what wins to what, but that can be guessed behind the scenes, there are not many outcomes.

If you keep moving around, you will trigger the next part of the game!

Maybe I should have made that part more time dependent than a "touch this" point?

I would love to hear everyone's interpretation of what they think is happening in this tower.

Thank you very much for playing!

My head only can do one thing, or check the color or move! My score is not that big but the rushing makes it very fun. Well done!

Fantastic puzzle game! I had a lot of fun! Well done.