Really interesting game! The artstyle is a huge mwah.
I agree with others that the rewind mechanic could be more useful when you teleport back to a certain point.
Criteria | Rank | Score* | Raw Score |
How well does it resonate with the theme? | #3 | 4.071 | 4.071 |
What was your impression of the game overall? | #5 | 3.643 | 3.643 |
What did you think of the gameplay? | #7 | 3.357 | 3.357 |
What did you think of the graphics/visuals? | #8 | 3.643 | 3.643 |
How complete / polished / bug-free did the game appear? | #9 | 3.000 | 3.000 |
What did you think of the audio? | #12 | 2.786 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Awesome game! I loved that the rewind ability actually showed you moving back through time instead of just teleporting. However, I agree with others that it might be more interesting if the ability brought you back to a specific point.
Very interesting gameplay!
I like the player movement because it allows you to move around the cavern easily.
I also like the player dialogue, because it gives us useful information little by little without breaking the immersion.
The mechanics of going back in time were interesting but perhaps not very useful? I like the idea of Gurk (if you can go back to a certain point) so that players use that mechanic more.
Good job with this game!
Challenging game indeed with each returning to home increasing the enemies.
I like that with the rewind I'm able to see everything returning, even enemies. I think it could be cool that with the rewind by yourself could be until a certain point of your choosing, but keep that if an enemy touches you, you rewind to the beginning.
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