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A jam submission

No PressureView game page

Incremental Memory Game
Submitted by FootoftheHare — 11 days, 16 hours before the deadline
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No Pressure's itch.io page

Results

CriteriaRankScore*Raw Score
Uniqueness (Originality of the game)#133.2243.370
Theme (How well the game fits the jam's theme)#142.8352.963
Balance (Speed of the game)#192.0912.185
Overall#192.5952.713
Fun (Overall enjoyment)#212.2322.333

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Very great game, incremental mechanics are shoehorned in .. but as a memory game it's very fun, and also a genuine pain in the butt. I only saw two buttons where I got to, and yet even with just, TWO BUTTONS, I lost track of what to do. Nice

(+1)

Super cool take on the pressure concept, I was hoping someone would do something like this. It's an interesting idea but misses the mark on extended playing. The upgrades look interesting but unfortunately the skill required to actually get those upgrades is extremely out of my grasp. Like, I was up to 9 memorizations before I finally flubbed one, (my score roughly around 1k) and it was looking like I was going to need to either wait a while or get a lot more rounds in before I could even buy just an extra life (1 Million), or 5x that before I could upgrade the game to the next level. Either more early variety, or lower costs to continue playing would have made this a hell of a lot more enjoyable to sink my teeth into. Otherwise, this game is a classic and it's always good to see someone attempt to rework it.

Developer

Thanks!  This was a bit of a troll post in a way because I am deep in the work on my next major release so I only wanted to put 8 hours into this.  It would have been cool to expand it a lot more but I just wanted to at least have a submission but I'm working between 5 and 10 hours a day on my upcoming project and I didn't want to lose my flow.

100% respect that, I didn't even manage to finish my submission so you did better than I.

Developer

That's why I went super duper small.  Life gets away from us sometimes though.