Theme execution was pretty good! The game would need balancing to last longer since once you get to e notation your off to the races and hit NaN not too long after. My favorite part of the game is the fact you don't have a cap on the sound or visuals or the pressure. I would of expected that to be here in a normal idle game but it's great to see one without it. You can really hear and see your progress then when you go back to earlier materials which is satisfying.
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Pressure crush idle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (How well the game fits the jam's theme) | #3 | 4.445 | 4.483 |
Fun (Overall enjoyment) | #11 | 2.838 | 2.862 |
Overall | #11 | 3.111 | 3.138 |
Balance (Speed of the game) | #16 | 2.291 | 2.310 |
Uniqueness (Originality of the game) | #16 | 2.872 | 2.897 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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