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Greenfishes

9
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2
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A member registered Apr 12, 2022

Recent community posts

(2 edits)

I think I had the full screen but that didn’t help much when I couldn’t move the ship although I am on mobile. The ship also seems to crash into the aura or cloud around the debris making the debris just circles.

Layout issues also happened on Firefox on iOS and desktop mode didn’t help but zooming out to 75% or 50% solved that for me.Not even close but is fun to play? Is it balanced? Not even close but it is very fun to play for me. Seeing your saucer crash into hundreds if not thousands of asteroids is very satisfying and seeing your money skyrocket is almost always fun. 

Theme execution was pretty good! The game would need balancing to last longer since once you get to e notation your off to the races and hit NaN not too long after. My favorite part of the game is the fact you don't have a cap on the sound or visuals or the pressure. I would of expected that to be here in a normal idle game but it's great to see one without it. You can really hear and see your progress then when you go back to earlier materials which is satisfying.

Neat game but breaks for mobile after round 30 since the green square pushes the "Next Round" button out of view and there is no scrolling.

Seems like it might be a cool game from the comments but I am unable to play due to godot.

Alright game. UI is a mess when you get further into the game but asides from that. I might have nissed it but not being able to upgrade the max compute limit is irritating since you have to then stick with 1 fire every 1.57 seconds which when you are trying to get to 100 Laptops which by themselves take 1000 fire collectively, it gets annoying having a unit that at a point ends up being actually useless at that point.

Never got that high for me only 1.56*15 kg and -1.26*15 m/s and 3.47*-14 s/s. The end result was the same though which was NaN J and the game becoming unplayable.

There is a bug where the box and laser disappeared when you hard reset on Mobile

My question would be: Is there something that prevents Itch.io from implementing this feature in way that is user friendly and feels like a feature of the site instead of working around the site?