It works as shown in the video.
I'm not skilled in opengl, but you seem to be drawing the same geometry for every rain drop. This crashes it at higher counts. I believe this is normally done by drawing lower poly instances at larger distances.
Criteria | Rank | Score* | Raw Score |
Adherence (score low for poor theme implementation, high for sticking to theme) | #62 | 2.233 | 3.600 |
Impression (score low for unimpressive, high for impressive) | #65 | 1.612 | 2.600 |
Overall | #67 | 1.923 | 3.100 |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #67 | 2.481 | 4.000 |
Originality (score low for unoriginal, high for original ideas) | #70 | 1.364 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
It seems that if haven't installed OpenAL on your system, you need to install it from https://openal.org/downloads/
Next time i try to make my jam projects compile to wasm or only static libraries.
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