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vaizq

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A member registered Dec 09, 2021 · View creator page →

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Hi thanks for trying my project!

Okay I need to think about that in future project.

I think that major cause of low fps at higher drop count is that I use std::list to store rain drops and I loop through those drops in collision and rendering code in every frame. (lists suck at for loops)

Really nice!

It seems that if haven't installed OpenAL on your system, you need to install it from https://openal.org/downloads/ In order to run my program.

Next time i try to make my jam projects compile to wasm or use only static libraries.

(1 edit)

It seems that if haven't installed OpenAL on your system, you need to install it from https://openal.org/downloads/

Next time i try to make my jam projects compile to wasm or only static libraries.

Try to download OpenAL from https://openal.org/downloads/