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Platform_game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Impression (score low for unimpressive, high for impressive) | #56 | 1.650 | 2.857 |
Adherence (score low for poor theme implementation, high for sticking to theme) | #59 | 2.062 | 3.571 |
Originality (score low for unoriginal, high for original ideas) | #59 | 1.979 | 3.429 |
Overall | #59 | 2.041 | 3.536 |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #60 | 2.474 | 4.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
On the SDL version I couldn't see the gaps in the floor - it wasn't until I played the console version that I realised this must have been why I was dying. I did have to compile it for Mac, maybe the Windows version doesn't have this problem.
I can see this being turned into a fast paced, zero margin for error platformer that endlessly repeats on death as it does run smoothly and that could lean into the bare bones geometric visuals.
Nice game, what do you use for generate level ?
Bugs : On sdl version, you can finish level without jump.
I'm impressed that you created three different versions. While I missed input buffering, I enjoyed the console game more.
Thanks for your feedback! I'm glad you enjoyed the console version of the game. I created the three versions to explore different features and complexities. You're absolutely right—I should have included input buffering, as it would have improved responsiveness, especially during fast movements. I'll be sure to address this in future updates. Your insights are valuable.
Would have been nice if the binaries were included. Also a short section in the readme which keys are used.
Thank you so much for your feedback, I apologize for not including the binaries and the details about the controls in the readme. I really appreciate your suggestion. The keys are as follows:
I'll make sure to never forget it from now . Thanks again for your support and understanding!