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A jam submission

Blues RunnerView game page

A retro style game made with MonoGame for the OLC CodeJam 2024
Submitted by Codlivion — 17 hours, 1 minute before the deadline
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Blues Runner's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence (score low for poor theme implementation, high for sticking to theme)#403.3814.900
Impression (score low for unimpressive, high for impressive)#412.6223.800
Overall#482.8984.200
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry)#493.2434.700
Originality (score low for unoriginal, high for original ideas)#542.3463.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I never made it more than 10 seconds into the game despite about 50 attempts. The quality of the workmanship on the game looks very impressive but it desperately needs a much more gentler introduction phase so players who are trying it out for the first time can get their eye in. Alternatively a Sonic style one-hit and your lose your coins could alleviate this, because the precision on the timing required is so exact. I swear about 10% of the time I got killed despite not appearing to even hit anything.

That being said, I am not going to mark the game down just because I suck at it, and balancing is a fine art, especially when playing your own game - it is not as obvious when new players will find what you have practiced on forever hard.

Personally I would have the first 30 seconds of the game just revolve around jumping over the trash cans and the gaps, and then introduce the moving obstacles. It will allow players to establish a rhythm to the game more quickly, and then introduce the additional element of also having a dodge stuff.

Submitted(+1)

Excellent work @Codivion , very impressive, I am amazed that you put this togther in just 9 days!

Developer

Thank you. I guess the code was nothing special, it's totally duct taped : D It took a few days to draw images and setup the gameplay and last few days to design levels and generate some simple sound. I didn't even use a level editor, I just calculated the positions of everything and added them to stages in a rush.

Submitted(+1)

It is too hard for me even on normal difficulty (well, like those retro games, so this is success I guess).
Inconvinient that it doen't work without installed .NET runtime (maybe it is the case only on my ancient Windows 7).

Submitted(+1)

Windows Defender didn't like it, but I pressed on. It's really nice.

It's way too hard for me, but it felt good. Maybe don't allow going through the bottom floor...

Developer(+1)

Thanks for the feed back. I guess the gameplay came out to be a bit too hardcore and ridiculous :D Stages needs a lot of testing and balancing(last section of Stage 2 might be unbeatable at absurd difficulty, I only realized after the jam ended). And for the drop, maybe it should've only worked if there was a platform below. Or I could change some dynamics altogether.

Submitted(+1)

This gave me nostalgia, dude! It's good