The most enjoyable game from the ones I've seen. I liked the atmosphere and puzzles, not too easy but also not too hard.
Theme implementation is quite original.
The only tiny issue is that music doen't loop.
boneyan
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Art and premise are cute, but game definitely lacks any sound. Speed building mechanic and that the game is actually finishable are interesting addition to the genre. I like that the game is not unfairly hard and I was able to finish it.
Jump is maybe a tille unresponsive, there is a little delay between button press and jump itself.
Fun premise, triying to figure out optimal strategy was also fun, but I wasn't able to finish the game. Dificulty raises too fast, I was able to achieve only one wheel upgrade, and then I spent all time just shooting and died.
Maybe it would be better if I could just hold mouse and not click all the time. Or if you want to stay with your concept, player need to hold mouse on wheel and draw circles on it with cursor, that will eliminate mouse clicking sound and still have some challenge.
Also sound volume setting doesn't work on my computer.
I like nightmarish look of it, the fire on a horizon, phototextured soviet-ish buildings everywhere. When you find little lizards it is fun to punch them and get bigger. Also it is nice touch that you can stomp them when you're big enough.
At first it is hard to find little lizards, but when you get bigger it becomes easier.
Unfortunatly I was unable to deal damage to biggest lizard.
Some sound would be nice, because game is totally silent.
Plot of the game is fun, but I had some issues with implementation.
I think to much of the dungeon is available for exploration in the begining, because exploring it feels like walking in long empty coridors.
There is UI issue: in battle messages appear on layer above attack/deffend/etc. buttons, so when I click on message to close it I accidently click on one of these buttons. Because of that I accidently ran away from battle and then door to bossstopped opening, so I had to restart the game.
I've noticed movement quirk: if I go up/down I can switch direction to right/left while still holding up/down arrow, but if I go left/right I need to release left/right arrow first and only then press up/down arrow to switch direction.
Also while I'm in dungeon pressing space or mouse button crashes the game.
Very creative use of windows. Gameplay is fun, it was fun for me to play multiple runs to try out different tools.
Minimalicity of design fits this game, also I like smart design of the enemies.
Tutorial or some controls info would be very nice, it took me some time to figure out how to place turrets.
My record is 47 enemies/1:57s.
Game is beautiful. Puzzles are nice, platforming controls feel good. Jam's theme implementation is quite original.
It is strange that game tells you that you can use WASD+Shift, but doesn't tell about LMB. Not a major problem, but minimalistic tutorial would be nice.
Also on my first play I dragged grandfather clock in a wrong spot and it completely disappeared, so I had to restart the game.
Nice artstyle. Interesting take on combat (but those little robots are nasty, it's not clear how to activate them and they take a lot of standing and waiting). In general platforming feels nice.
It is satisfying to find secret places with cogs, but when you lose all this progress after death is frustrating.
Also sometimes I felt that platforming requires too much precision (i.e. very first gap can be more generous, or when we first meet golden cogs).
Game lacks sound volume settings (not a major issue).
Visuals are quite nice. It is also fun to figure out in which order to eat flies to get better fly count.
Froglutton physics feels a little weird - it is round, but sticks to the edge of platforms and other surfaces, but sometimes don't.
As of bugs, don't know if this is a bug, but at the last level, in it's rightmost part, I can squeeze throung one-tile hole after eating two flies, visualy I'm larger than the hole, but I pass through it.