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A jam submission

TimberView game page

Enjoy some vacation in the forest with your friends
Submitted by TheDarkRyze, Game Dev Técnico (@gamedevtecnico), Carlosmvs, DannyIsYog (@DannyIsYog), Renas — 3 hours, 48 minutes before the deadline
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Timber's itch.io page

Results

CriteriaRankScore*Raw Score
Judge's Choice#6n/an/a
People's Choice#112.5932.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I like the cost to skipping time. Also the resource limits. Very clever and relaxing.
  • Very relaxing game! Thank you!
  • This game does violate the no holding mechanics rule, and while stepping away would not cause a loss, it would take away being able to see the progression mechanics as the villagers. I liked the art style and the ambient effects with fog and star movement, and the sound was very immersive. It was enticing to see what the next upgrade would be as I crossed the wood and fish thresholds. Some bugs I saw were that animations carry over from one state to the next so sometimes you see a villager in a boat cutting down trees, and also when I got 50 wood and 30 fish at the same time, the game entered a state of permanent fast forwarding and I saw a tiny villager permanently over by the trees not participating in anything.
  • Lovely idea, but a bug seems to break it. This happens for me after a log-cabin appears, when the first clouds roll in. I found it locked into fast-forwarding, with no more control available. It seems to be an experiential life simulator, with the ability to skip any of the four divisions of the day. Some experimenting shows how it's quickest to develop the world. In fast forward, the fish and log counters don't go up, which is a bit confusing, illogical, but actually does make this into more of a game as you discover what works. I really like the relaxed experiential nature of it. The animation, artwork, and ambient sounds are truly excellent. Having to hold the switch to fast-forward, does go against the competition rules. A toggle effect would have been better. Press then release = speed time up.... Press then release = normal time. Would love to see this fixed, and polished a little more (e.g. better transitions between the four sections of the day). Maybe a full-screen (black background) option would be nice too. Very likeable as is though.

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Comments

Jam Host(+3)

vid review

Jam Host(+3)

What sells this idea is the simplicity and the range of activities that can be done...or the possibility of what can be done if the game is expanded upon (such as alternative activities depending on what time of day it is when the button is pressed). A simplistic life sim which rich life carefully crafted into the visuals and audio. The button-hold is sadly a violation of the rules but an alternative for future development could where a button press advances the time by so many seconds. I hope you will continue with this project.

Submitted(+3)

I love the characters! Quite a compelling little game, great just leaving it to run and see what they get up to although there's not a huge level of interaction. I think I'd have preferred a toggle rather than to hold the button, but nonetheless very cute!

Developer (2 edits) (+1)

Thank you so much for your nice comments!!

Maybe we will manage to get some improvements :) who knows :)

Developer(+1)

the creatures say also thank you :)