Creative grapple idea. I'd recommend making it clear that in order to shoot a thread the user has to click on a wall or floor. I kept trying to click in various directions and wasn't sure why my thread wasn't coming out. I'd also recommend zooming the camera out, as the player's options seem too limited with the close camera.
P.S. Might help to change the "Options" button in the menu to say "Controls"
Thank you very much for your feedback ! Exactly, you can't shoot if a coin is in front of you. Indeed, the player must click on the white walls to be able to trigger the grapple. Okay ! I didn't think the camera could restrict the player. You are right and it can be interesting to work this camera. Yes you are right to think about changing this option button ! Thank you very much for all these feedback ! ๐
Great thread animation, dunno how you did that but it's great! Sometimes I wasn't able to click in a direction that I thought I'd be able to, and I'm guessing it's because there was a coin past the wall, but I'm not sure. It's hard to control power and speed, since it seems to be based on how far away the wall is. Maybe I needed to spend more time with it but it seemed like giving the player more control would improve the game. Well done, looking forward to more.
Thank you very much for your feedback ! Indeed, there is still some imperfection in the direction of the click of the grapple. It actually comes from the collectibles. You understand this gameplay, the power comes from the distance of the Hookshot. I thought afterwards to use an air control system, in order to give more freedom to the player. Thank you very much for this very rewarding feedback ! ๐
Comments
Hello, next jam ...
you'are welcome
https://itch.io/jam/one-minute-game-jam-2
for me
theme: 5/5
gameplay: 4/5
design : 4/5
Wow ! that's great note ! thank you so much ! ๐
Creative grapple idea. I'd recommend making it clear that in order to shoot a thread the user has to click on a wall or floor. I kept trying to click in various directions and wasn't sure why my thread wasn't coming out. I'd also recommend zooming the camera out, as the player's options seem too limited with the close camera.
P.S. Might help to change the "Options" button in the menu to say "Controls"
Thank you very much for your feedback ! Exactly, you can't shoot if a coin is in front of you. Indeed, the player must click on the white walls to be able to trigger the grapple. Okay ! I didn't think the camera could restrict the player. You are right and it can be interesting to work this camera. Yes you are right to think about changing this option button ! Thank you very much for all these feedback ! ๐
Great thread animation, dunno how you did that but it's great! Sometimes I wasn't able to click in a direction that I thought I'd be able to, and I'm guessing it's because there was a coin past the wall, but I'm not sure. It's hard to control power and speed, since it seems to be based on how far away the wall is. Maybe I needed to spend more time with it but it seemed like giving the player more control would improve the game. Well done, looking forward to more.
Thank you very much for your feedback ! Indeed, there is still some imperfection in the direction of the click of the grapple. It actually comes from the collectibles. You understand this gameplay, the power comes from the distance of the Hookshot. I thought afterwards to use an air control system, in order to give more freedom to the player. Thank you very much for this very rewarding feedback ! ๐
yoyo spiderman :) , very funny, nice work
Hahaha yes ! Thank you very much Warsugs ! ๐