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(+1)

Great thread animation, dunno how you did that but it's great!  Sometimes I wasn't able to click in a direction that I thought I'd be able to, and I'm guessing it's because there was a coin past the wall, but I'm not sure.  It's hard to control power and speed, since it seems to be based on how far away the wall is.  Maybe I needed to spend more time with it but it seemed like giving the player more control would improve the game.  Well done, looking forward to more.

(+1)

Thank you very much for your feedback ! Indeed, there is still some imperfection in the direction of the click of the grapple. It actually comes from the collectibles. You understand this gameplay, the power comes from the distance of the Hookshot. I thought afterwards to use an air control system, in order to give more freedom to the player. Thank you very much for this very rewarding feedback ! 😉