Hi! Thank you so much for downloading my game. The feedback is great and very encouraging for the future. I'm really glad you enjoyed the experience. I watched your entire video and really great commentary! nice work also +1 like and +1 subscription. Thank you again and for making a video on it is really great, thank you very much 😁
Sharkdaw
Creator of
Recent community posts
Good morning! As explained on the game page. thank you very much for your feedback. I can't believe you made a Youtube video haha you're the best +1 subscription and +1 like. You have very well identified the theme of the game and indeed the story-telling has a strong presence. It gives me great pleasure that you say these references because they were my two sources of inspiration for the development of this game. I fully share your opinion on this because the inventory system was planned if time had not not miss. I agree because being a French developer, I use an AZERTY keyboard. That's why I made the binding on a controller. That way it's easier to play.
Thank you very much again for this comment, it really motivated me and I wish you good luck also in your future projects. 😄
Good morning! Thank you very much for your return. I can't believe you made a Youtube video haha you're the best +1 subscription and +1 like. You have very well identified the theme of the game and indeed the story-telling has a strong presence. It gives me great pleasure that you say these references because they were my two sources of inspiration for the development of this game. I fully share your opinion on this because the inventory system was planned if time had not not miss. I agree because being a French developer, I use an AZERTY keyboard. That's why I made the binding on a controller. That way it's easier to play.
Thank you very much again for this comment, it really motivated me and I wish you good luck also in your future projects. 😄
Hello! Thank you for this feedback. Indeed I am a French developer and therefore this involves AZERTY keyboard commands. On the other hand, changing the keys only affects movement because the reload and interaction key remains the same regardless of the keyboard. This is a concern that I also raised because I programmed the shoot in such a way that you find yourself glued to the front in a place that removes the target. I want to implement the melee attack, but I ran out of time. I had less than 48 hours to do it. Thank you for the sound, I tried to keep an identity and sound coherence to this one.
Thank you very much for your feedback ! Exactly, you can't shoot if a coin is in front of you. Indeed, the player must click on the white walls to be able to trigger the grapple. Okay ! I didn't think the camera could restrict the player. You are right and it can be interesting to work this camera. Yes you are right to think about changing this option button ! Thank you very much for all these feedback ! 😄
Thank you very much for your feedback ! Indeed, there is still some imperfection in the direction of the click of the grapple. It actually comes from the collectibles. You understand this gameplay, the power comes from the distance of the Hookshot. I thought afterwards to use an air control system, in order to give more freedom to the player. Thank you very much for this very rewarding feedback ! 😉
Hey! I just finished testing your game and I really try hard the red balls to pass my god ! 😂 The music is really good and you managed to put interesting situations with your movement mechanics. Graphically it works well, I had a good time in this game ! If you haven't noted my entry : https://sharkdaw.itch.io/ninjem-up