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A jam submission

Unwrapping KrampusView game page

Submitted by kandlash — 8 hours, 42 minutes before the deadline
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Unwrapping Krampus's itch.io page

Results

CriteriaRankScore*Raw Score
By Feel man#33.5493.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

I love this game! Great job, especially for the short time the jam lasted. I am curious: What was your learning path to Godot? I'm just starting Godot and eager to learn anything and everything I can. For example, how did you do the dialogue? Was it just a different layer?

Developer (1 edit)

Oh, my story is really strange) You can see i have only 3 game in my profile. First GameMaker, second Python, and third is Godot, lol. I'm jumping between engines Unity, Unreal and etc, but now i'm staying with Godot, i'm kinda love it.
I started learning Godot after GameMaker and big path of Python before. So i was comfort with .gd. 
You know, it's kinda simple to say. Open docs, read it, and make games, learn other projects and etc. But it's not simple to do, xD. 
What about dialogue system i'm not creator of this. Dialogic 2, you can find it on github and add it to godot. I was digging into the code and how it's done. Powerful stuff. You can create your own system, using ui nodes and autoloads. Your scene loads in remote tree where can be another scenes you can use. Like transitions between levels, music player, dialogues. You should check autoloads, it's really interesting.
UPD: Btw, effects on text is bbcode you can use it in reach text label. I didn't know that and spend a lot of time for attempt to create my own system.... A big adivece... always read  page of documentation to the end, loool. I just opened information about text, find that i can use color change and didn't go down where was information about text effects like shaking and wave you know.
Thank you for playing and questions, have a nice time learning Godot!

Love it! Reminds me of Helltaker a lot. The puzzles are just about right for difficulty, love the story and dialogue.
Was able to defeat Santa on first try but wished there was player health to see how many times I can get hit. Was stressing the whole time not knowing which hit would end me! 
Wish there was some sort of credits / brief story wrap up after you beat the game but you cant have everything I guess. 

A far more picky thing for me would be not having a level select, but given this is a game jam project, is very picky indeed.

Developer

You are right! HellTaker is one of my favourite puzzle games, so it inspired me while I was thinking about Unwrapping Krampus. I think you would like it even more if there were some beautiful artworks of Krampus! Yep, now I understand that health bars or maybe other indicators are really important, and I will keep that in mind for future games. The idea was much bigger - I drew a lot of scenes on paper that I didn't end up including, and there were about 5 dialogue scenes that I didn't use because they needed more levels. Thank you for playing the game and for your feedback - I really appreciate it! 

Submitted

The gameplay is good, the puzzles are challenging. I got to the end, but I couldn't defeat Santa. A life indicator, or number of hits Santa needs, or how many hits the player has remaining would have helped. As below poster said, there doesn't seem to be much of a Krampus theme to it. A solid game, nevertheless!

Developer

Yes, it would be more better if there are some healthbars or another indicators on Santa(btw it's 15 hits for Santa and 5 for player)
And what about Krampus theme - i guess my game needs more arts and cutscenes to understand what is going on. I payed more attention for gameplay not for the story. 
Thank you for playing and your feedback! 

Submitted

The gameplay is good, and the visuals are impressive for such a short game jam. The dialog system was a little buggy at times, but did its job. My main complaint is that the game does not seem to employ pretty much any aspect of Krampus besides his name. There is no Christmas, presents, or winter theme whatsoever.

Developer (1 edit)

Yep, i guess i didn't give much time for Krampus and this is just a name for now. Idea in my head is more interesting and benefits more with theme(you can read a short background in the description), but i did what i did.
Thank you for playing and yours feedback.