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A jam submission

Hexagon Tactics: The Expanding ArenaView game page

Roguelite tactics in an Expanding Hex Grid with AI Generation.
Submitted by dg, zhang123cnn — 1 hour, 39 minutes before the deadline
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Hexagon Tactics: The Expanding Arena's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#44.0004.000
Overall#73.7253.725
Creativity#113.8823.882
Theme#153.2943.294

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Use of Open Source AI
In the web playable version the generation is set, but in the downloadable versions you can generate your own character, world, and enemies. Stable Diffusion 1.5 running on runpod.io using ABG Remover: https://github.com/KutsuyaYuki/ABG_extension.git Manmaru style: https://civitai.com/models/86277/manmaru-mix Runpod.io: https://runpod.io/?ref=7m5d4e80 LLM (Primary: tiiuae/falcon-7b-instruct (https://huggingface.co/tiiuae/falcon-7b-instruct), backup: chatGPT-3.5) Microsoft Azure Text to Speech: https://azure.microsoft.com/en-us/products/cognitive-services/text-to-speech/ AudioLM by Google: https://huggingface.co/spaces/haoheliu/audioldm-text-to-audio-generation MusicLM by Google: https://aitestkitchen.withgoogle.com/experiments/music-lm

Theme
The arena expands every time you finish a wave.

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Comments

Submitted(+1)

This is very good game! Hope you make it a full release later on. the anime aesthetics are pretty good and I can see this easily becoming a series!

Submitted

Love the characters and the integration of the cards with the board. Nice concept, hope you'll develop it more after the jam.

Developer(+1)

Thanks!  Your game was also really well done.  I just did the typical down - left strategy over and over, but it was still fun to have it be animals instead of numbers.

Submitted

Really nice game, it was very enjoyable to play :) Congratulations!

Developer

Thanks!

Submitted(+1)

I really enjoyed it ! Full note for me.

I also very much like your technical stack, it shows experience in AI. I don't know where it is involved, but there is even latest falcon models.

Great Job

Developer(+2)

The LLM drives the card names, enemy names and descriptions.  If you use the downloadable version it will even do the generation real time, then send that off to our Stable Diffusion server to make custom characters using a BG remover to give the cutout characters.

Submitted

Thanks for the clarifications ! Impressive use of AI.

Submitted

Come check, my own implementation of the use of LLM in my game. I mostly used function calls from GPT4-0613 to generate content/interactions. I also shared the code to the LLM calls on github. It might be interesting for you .

Submitted

Happy you made it to the top 10 ! Congrats. Well deserved, you are probably my favorite game of the Jam. Even if we'll be competitors, I wish you the best of luck ! ;) 

Submitted

This was very impressive for a jam! I read the description and didn't think you'd be able to make a full deckbuilder, but you did! With generative characters even. Very impressive.

Developer(+1)

Thanks!  I did pull a lot from previous jams I've done and reused some code for menu systems and hex grids.  Getting it all to work together in such a tight timeline was a huge challenge, thus the lack of polish.