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Infinite Something's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #57 | 1.768 | 2.500 |
Fun | #68 | 1.061 | 1.500 |
Overall | #68 | 1.532 | 2.167 |
Creativity | #69 | 1.768 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Use of Open Source AI
Most of the game is generated using Open Source AI.
Theme
The game is constantly being expanded using the AI backend.
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Comments
Putting the requirement for someone inputting their own OpenAI API key is pretty high bar to put on others to try a jam game. If you are going to do that I'd recommend posting a video of a playthrough.
Thank you for your feedback, dg. We are finishing up a version of the Colab backend that doesn't use OpenAI and will publish the gameplay video along with it. However, those can only serve as complementary to the jam submission. Neither is sufficient to judge the game on. A gameplay video is not a game, and the backend server is in a grey area in regards to whether it counts as part of the jam submission.
True enough. We are using an LLM backend and a Stable Diffusion backend that we have running during the jam rating period. We also have a set of predefined values from a run I did that will continue to work after the backends are shut down. It is a pretty new space, and it can be difficult to know how to best handle situations with servers. Some of the servers are high GPU costs and get expensive to run for a full week.
Sure. Our idea was letting players host it themselves, so as to have the game run only on the player's PC and because the initial version used GPT-4. We believed that participants of this jam would have access to computing resources because of having to use AI tools to make their games and added Colab as a failsafe.
We did consider pre-generating everything at the start, but then the server would still have to handle environment interactions, which are an important part of the game. Also, having a single experience for everyone would defeat the whole point.
Hey ! the project seems ineteresting. I also tried to go with AI generated content ( more about stories and objectives on my side ), so I would have really liked to test it, but I can't make it work. Is there a bug that you're aware of ? trying my luck with the downloadable godot version next.
Hello, what are you having trouble with specifically? The clipboard doesn't work in the web version, unfortunately, so you have to type in the OpenAI key manually or use the Windows version.
I see the issue now, thanks for notifying. We tested the game on Windows with Wine and in the Godot editor and it works. I haven't fully tested it but believe it should work eventually but very slowly and only after wasting many OpenAI credits. This makes the web version even less preferable compared to the Windows version.
Alright, I'll give the downloaded version another try tonight :)
Hi again ! I'm trying the downloaded version, it's been 5 min that the room 1 is loading and still nothing ? Is it normal or should I wait more ?
It usually take 5-10 minutes per room. It definitely should at least output something or make some requests, I'm not sure where the issue could be.
I don't see my open ai usage incresing, so I think something is going wrong in the backend.too bad I would have liked to discover generated maps
Hey, would you happen to have time to check it again? I made a small change in the backend, it might start working now.
Sure !
I'll let you know :)
But I'm curious, about somthing. I just noticed the "server" you call is on LocalHost IP adress on port 8000. What kind of Backend is it supposed to call ? Because if it's for testing purpose I can understand. But on prod, maybe you forgot to change for the actual adress of your server ?
This is written in the instructions. You are supposed to input the address you get from the last cell in Colab into the field and press "save".
Alright, that's my bad. Sorry I'll follow the steps.