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Of Rebels and Loyalists's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #14 | 3.300 | 3.300 |
Adherence to the Theme | #14 | 3.700 | 3.700 |
Originality | #18 | 3.400 | 3.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The different resource pools for both sides is an excellent idea!
I really like the format of the activation pools for rebels vs loyalists, and how the loyalist activation and attacking pools draw from the same resource (but is also typically slightly better than the roll a rebel gets on average thanks to being limited to 2-6).
While there are some moments of confusing wording, this game looks like a ton of fun, and the idea of using cards for one side and dice for the other is something I'm surprised I was surprised by. Great work, if needing a bit of polish!
I might try to polish it afterwards, thanks for the comment!
Mate, do you know why they call it the Imperial system of measurement? Cause the Wargame Empire decrees it! Just kidding... love the idea and such a neat idea to have a different mechanic for both sides (cards vs dice)!
Haha thanks. I would normally go for "base widths" for movement, but that would require evenly based armies. Settled on wanting 150cmx100cm battlefield so went for cms