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A jam submission

Grimdark NeonView project page

A short-and-sweet cyberpunk tabletop miniatures game
Submitted by ToothyBightGames — 8 hours, 33 minutes before the deadline
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Grimdark Neon's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#113.7783.778
Design#163.2223.222
Adherence to the Theme#203.1113.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I love the use of a second (easily available) board for the web layer, but it seems like it's just a disconnected space that plays largely the same, but with different abilities rather than wholy different mechanics?

Like a part of me wonders how it would be if the web board was just a game a chess, and one of the physical unit actions was "hack" which was to make a move in the chess game, and then any move that lets you take an opponent's piece is one that lets you activate a program that affects physical space.

Ambitious idea tho, and clever place to put a split for asymerty!

Developer

I was definitely considering having it just be cyberspace-based, but I just got off of a Ghost in the Shell binge of the newest series and really wanted to include the physical battlefield as well. I really like the idea of just playing a literal chess game on the other board, though, and using piece capture to activate the programs!

Submitted(+1)

I love the concept and the dual maps, and the whole hacker-theme.
There are a couple of concepts I struggle to understand:
- Objective deployment (4 objectives? at the start of the game I assume?)
- Hack attacks are also hacks
- If a unit dies, it remains in the interweb?

Developer (1 edit)

Thanks for the feedback!

  • Objective deployment: Yep! Each Company player has 4 Objectives (a mix of physical and Interweb depending on the faction they chose), and deploys them after everyone finishes deploying units
  • Hack attacks: Yeah, these are a special type of shooting attack, and can be made on the physical battlefield or the Interweb (where they are the only attack allowed)
  • Dying in real life: Exactly! My thought is that it was the unit's "ghost" surviving; A unit can choose to kill off one of their Avatars rather than dying from a wound on the physical battlefield though, so it's probably not the optimal move unless the Interweb avatar is in a prime position for mayhem while the physical unit's effectiveness is not worth keeping.
Submitted(+1)

there’s so much neat stuff here.  I can totally envision the maps (and really think more needs to be done with 3” Zombicide style squares).  Love the double maps.  Not sure how this will play, but I very much want to give it a shot.

Developer

Thanks! I had originally envisioned the Deadzone cube system, but unfortunately couldn't find my terrain and models for it among my mess of a house at the moment. One day I would love to expand this, especially the factions, Hack programs, and basic units/upgrades available.