Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

What kinds of spells do your players ask for?

A topic by Operant Game Lab created May 30, 2022 Views: 155 Replies: 1
Viewing posts 1 to 2
Submitted(+3)

Hey all,

For the jam, I'm writing a set of spellcrafting rules. They basically boil down to, "if you want to write a new spell, go quest for an obscure spell component that fits the theme of your desired spell effect." For instance, if a player wanted to write a spell that raises the dead, their GM might tell them to first gather a 20 skulls from dead commoners (low), a necromancer's nose (medium), or a vampire's fang (high) depending on the spell's level.

So, I'm writing component costs for different kinds of spells and I'm trying to make sure I include the most popular themes/types of spells that players want. In your experience, what kinds of spells do players want most?

(+2)

This sounds cool! Folks I've played with don't tend to ask for specific spells, but there are those they tend to prefer. Popular spells in my experience are ones that are powerful, fight-enders like Sleep, ones that allow the character to control or change the nature of matter, or zip about and do recon stuff. A few examples:

  • Summon [creature/object]. Higher level spells last longer/increase the chances of the summoned creature being cooperative or the summoned object being fit for purpose.
  • Control [element/substance]
  • Transmute substances (eg flesh to stone, vice versa)
  • Sense through element/substance. Eg caster can scry on immediate area around open flames within a certain radius; caster can expand their sense of touch to surrounding ground within a certain radius and can sense creatures/objects moving (including their direction and a genral idea of their mass), cracks or cave openings, other geographical features.
  • A spell of instant death/permanent banishment from specific planes of existence. The target gets no save and just dies or is permanently removed from the game. Can only be used once per campaign. (This one led to a very ignominious end to a villainous angel who was mid-monologue)
  • Teleportation or portal creation spells

I hope that's helpful :)