Hey all,
For the jam, I'm writing a set of spellcrafting rules. They basically boil down to, "if you want to write a new spell, go quest for an obscure spell component that fits the theme of your desired spell effect." For instance, if a player wanted to write a spell that raises the dead, their GM might tell them to first gather a 20 skulls from dead commoners (low), a necromancer's nose (medium), or a vampire's fang (high) depending on the spell's level.
So, I'm writing component costs for different kinds of spells and I'm trying to make sure I include the most popular themes/types of spells that players want. In your experience, what kinds of spells do players want most?