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Genesis (OST)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #57 | 3.198 | 3.917 |
Correlation to theme | #66 | 2.994 | 3.667 |
Overall | #69 | 2.776 | 3.400 |
Impression | #70 | 2.654 | 3.250 |
Quality | #71 | 2.518 | 3.083 |
Composition | #74 | 2.518 | 3.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
Genesis is a game of cosmic lifecycles.
The Long Voyage is a bang! A credits reel! And a cutscene. The player drifts for a long time (48s!!!) through the quiet infinity of space... Only to land on an unassuming little planet
Growth is the BGM to an eat-em-up style game where the player seeks to eat all the other cells and collect all the best traits. There are looping sections within for each of the three phases (scales) of the growth game.
Multiply is music for a short puzzle game with Tetris-style action where you seek to eliminate bad traits and save good ones! This track is mostly a straight playthrough in the game.
Disperse is the end. In a territory-acquisition game, the player tries to cover as much land with their now pseudolichen as possible, encroaching on other organisms' habitats. And as these petty territorial battles go on, the planet is undergoing a transition from order to chaos. Finally, the game comes to an end, and The Long Voyage begins again. The track will loop briefly in the opening sections while the planet is fully seeded, and then steadily move through the countdown music whilest the pseudolichen fight over petty inches on a dying planet.
Players can carry over between multiple games - the traits you accumulate will be carried to new planets as you play through the cycle again and again
This soundtrack was composed with Logic
Message from the artist:
Thanks everyone!
Theme
How does it fit the theme?
Genesis is a game of cosmic lifecycles.
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Comments
Good stuff! Very creative! Simple and effective. Well done!
These are some really fun textures! I also like the rhythmic variation you have between tracks. Like DanQ said, I like the use of acoustic instruments instead of an overload of all synths. I also like your description and creativity in the different sections of the game, specifically "multiply." I don't think I'd have ever thought of a Tetris-like game and natural selection being used as a bridge but I think it'd work! Great job!
Acoustic instruments are pretty cool. I like variety of each track, very nice job!
I liked the instruments you used, some were unexpected. I liked the fact that the soundtrack didn't feel intrusive overall, it's very light and would fit in a game without feeling "too much". Good job overall!