Play game
Cubol's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #33 | 3.207 | 3.429 |
Overall | #45 | 2.806 | 3.000 |
Fun | #49 | 2.673 | 2.857 |
Mechanics | #59 | 2.405 | 2.571 |
Sound | #82 | 1.336 | 1.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
the last level had some jumps that seem to high to reach, i had to drop down from above.
pretty cool platformer
very nice game! kinda hard to believe you had time to make all this in 2 days. did you use any pre-made scripts? very nice game nonetheless
so ive been playing it, and uhh its not fun i guess ? idk probably its because the framerate drop lol. however i didn't finish the game so idk if i could rate the game but i could give some criticism
first, implement a checkpoint >:(
its not fun playing the game over and over, if you actually implement a checkpoint, it might too far that i didn't reach it lol
second, the level design,
its probably also issue from my computer, i cant see the full game window so this might not true, but i think the camera is too close. i see that you are trying to tell the player location of the next platform by that collectible item. but its just better to show player the platform
Nvm im rating it, this has really few rating rn
my computer suck, so nvm about the frame rate.
but i think you only need to scale up the camera view about the level design
The game would be definitelly better if you didn't have to close and reopen the game every time you fall. With the clunky controls it's pretty easy to fall and the diamond paths are not accurate. I like the locked level mechanic but the locks are showing above the player. Sorry but overall 2/5
thank you for updating it :) I will definitelly play it again
Yes. I realized by looking in the comments.
your game is fun too how did you make locked levels and save files