nice mechanic. but its looks like i coul turn right sharper than turning leff
Reamuji
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just finished the game (or at least i think so, i kinda believe that the test is not over)
If there's one complain it would be that C at server sequence. it only throw me off once, but would be much better without it. other also already pointed it out, so..
im also still wondering about the coffee, the credit, and a couple random number that maybe will lead somewhere. but anyway great game. love your stuff mojiken. keep it up
takes me back to the gamehouse era. looks like this game was heavily inspired by mummy maze, or maybe GH isnt the first, and mummy maze is also based on something else.
Anyway, the game is quite fun so far, but i kinda struggle with it, its not as casual as i thought it gonna be. i'll try to beat it when i have the time
I actually also have this idea of "TictacToe with multiverse" but i scrapped it because when i tested it on paper it has so much problem that makes the game unfair. my idea is quite different though actually
And it's looks like you didn't test the idea on paper, in this game obviously the 1st player could always win xd
since you already over the 3 hour time, you should've just work to add some more level. i can't believe it only has 1 level (or 2 if you count the first one). it wont take too long since you already finish the mechanic. oh yeah and add a restart button, thought i have to pick up the chest since you didn't tell me it's a sokoban lol. you may want to add some gameplay detail on the desc since there's no instruction anywhere on the game
Anyway, GL on your future project
It felt like i just bruteforce to finish the game lol
I think it would be much better if you made some clue where to find the item, maybe some odd shaped island and some piece of paper would do. Ring Bonney's Treasure last level is a great example for this
GL for the future
It's actually very fun lol, your hardwork really payoff. there's some issue i wanted to point out though
- The 4th (?) level were too trivial (im not sure that the right word). the 5th level are actually easier lol
- i think your parrot cover the tiny island mentioned on the last level clue
- The red skull (sign that you dig in the wrong place) cover the map and the last level clue text
Other than the first issue, it's just a minor annoyance. but if you want to improve this game in the future, you got some issue to fix.
Im excited to see your future works
bruh, put some effort on the game page, your hardwork deserve some attention lol.
The visual is great, i love the your drawing. there's some issue with the gameplay though, such as : player movement too fast, weird hitbox, and sometime i'ts unclear which obj would kill you. but other than that, it's good.
GL for your next project
very original concept i guess ? ive never seen game like this before. it a bit confusing though, because it's written in foreign language, i dont even know you could rotate your cube.
and idk if you just have weird keyboard map or its the color initial on some language i dont know, but the control really uncomfortable, and the bounce direction sometime really weird. I stuck on the level where there are green and blue wall.
Quite original idea, kinda remind me to hole in the wall game show. i have a couple of complain though,
first it move too quickly,i think if the heli light on the bg is the same as the next heli pass it would be better
second, its a bit hard to know how the light control works
but otherwise, its a very good concept, and really cool for a first game. i hope you'll keep creating in the future
This game is really similiar to another submission, Keep Jumpin' by OliverKile. the only diiference is the jump mechanic. i think my only problem is that this game too slow and too easy, im bored and kill the player on floor 60.