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Changing the console implementation in the game?

A topic by XxTheSpaceManxX created Jul 03, 2022 Views: 231 Replies: 4
Viewing posts 1 to 5
Submitted(+1)

My game have horrible performance issues essentially a snowball effect from the .net console being slow when doing lots of updates. So i had to write my own slightly better in wpf (still horrible)

I have thus started console implementation in unity and the current performance is insane in comparison since unity know how draw stuff in a sane way.

Could i update the project with the faster console implementation or would that count as an update. 


The game/console is dissconnected and the game logic is in scripts i wont touch.

Submitted(+1)

As the game can became unplayable and that was not your intention, I would say that this could be considered as a "bug", and as so covered by the rule of "repair bugs" as long as you don't change content, but this is only my oppinion.

Let's wait to see what the big bosses say! : )

Jam Host(+1)

Sounds like a technical fix, so fine - go ahead and fix it.

Submitted(+2)

The change to a unity frontend is complete. Stability and performance should increase. 
Hopefully the unity release contains all necessary runtimes.

Jam Host

Hi

We have a ParserComp 2022 participation certificate that we'd like to send to you, for being part of the competition. 

If you'd like to claim it, could you please email the organisers at parsercomp@gmail.com?

Thanks!