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Sword Destiny's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound design | #7 | 3.583 | 3.583 |
movement | #10 | 3.500 | 3.500 |
Entertainment | #23 | 2.917 | 2.917 |
Overall | #29 | 2.833 | 2.833 |
Graphics | #42 | 2.167 | 2.167 |
How well the theme is used. | #43 | 2.000 | 2.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you make all the art during the jam?
Yes
Did you make the audio during the game jam?
No
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Comments
I didn't have time to play many of the games because of school, so I can't really compare this one to many others. The blocks in the levels didn't seem to be connected, which felt odd. I think it would have made more sense if the red blocks were cameras or spotlights because then the player would know that if the sword touched it, they would get caught. It would also contribute more to the "sneaky" theme. The movement was good and I like the concept. it makes you memorize when and where the red lines will appear. - The other host (currently goes by "burning diamonds")
This is literally the second Getting Over It XD I enjoy how the game mechanics work, but the position of the sword to the player is kinda weird. Overall, it is a fun game!
cool mechanics, the death screen is hilarious
Thanks so much! Good to know some people some what didn't hate my game!
Cool game, the interesting mechanic of not being able to jump is also cool, too bad I wasn't good enough to beat the third level :|