Well done! My only suggestion would be to make more platforms under the main track, because I think it would be nice not to loose game if you make one mistake.
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Reach IT!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #32 | 2.444 | 2.444 |
Entertainment | #36 | 2.222 | 2.222 |
Overall | #37 | 2.194 | 2.194 |
How the themes are used | #38 | 2.278 | 2.278 |
Quality | #40 | 1.833 | 1.833 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Good game, neatly executed with line rider esque vibes. Basic and clear cut art leaves little room to question what is what. If I had two or three critiques I might add: if you are going to have a coin counter then id recommend having the coins be worth 1 instead of 2 and if you wanted you could add larger coins or different color coins worth more. The reverse direction/slow arrows didnt seem to exist in all too impactful of a manner, at least the way I ran into them which was to simply let my ball roll or fly into them; so perhaps increase the force on them such that they propel you backwards instead of reducing your speed. And lastly simply implementing a smoother camera transition if possible between leftwards/rightwards movement as it currently jumps rather harshly. Anyway, good game.
Overall I like it. I liked that I could pause at any time and build myself platforms and protective walls. I made it to almost 3000 distance before I died. Despite the art being basic, it gave me enough information to tell me what to do. I wish i could look further down instead of just right but overall great concept!
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