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Lytesander

197
Posts
10
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11
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A member registered Oct 26, 2014

Creator of

Recent community posts

Ah thanks I have them all completed now :)

I never made it to the wave 7 so I never even got to fight the boss lol
Good game though!

Good concept. 

Looked cute but I spawned out of bounds as well

It was fun! I played it a couple times to see if I could beat my old score

Cute game! I like the ending ;)

I got ending 4 but I handed the inspector the drawing and still got the bad employee ending.

It was fun but I had to download winRar to play it. I made it to level 45 then the music cut out then I played until 65 but by that point I just sat there and let myself die lol. Also not sure if it was intentional but the Max health +5 also completely healed you and I kept getting those early on.

Haha neat but simple concept! I like how you did a spin on rogue-like

This was super cute! Great job. Nice puzzles and the evil laughter was a nice touch!

I don't know how to get endings 4, 5 and 11 but I was Trying everything I could think of. Like the other said this was a super simple and fun game to play!

I found weapons after I found the enemies then never found them again lol.
Good job but the platformer room was difficult for me because I suck at platformers lol

I played in the browser

yeah like mi1 said the controls were awkward but the rewards were helpful. If you want up and down to move forward maybe use control or something closer to fire instead of space or if you want space to fire use wsad instead of the arrow buttons

Did one playthrough and didn't spawn a tank and was combining when I didn't need to. Second play through got through 22. Very well done!

Fun little game. Neat idea!

It was too dark to see the stairs lol Atmosphere was good though. As other have said it's unfortunate that it was incomplete unless that was the whole idea... lol

Music was good but there was no sfx and the attack animation wasn't clear

I discovered a bug... apparently if you die once then you can go past wave 10. If you don't die you reach the "end Screen" so make sure your code doesn't have a logic error. Also "Return to title" acts like a pause button.

There were other guns?

Best game I have played so far... I would have liked a boss stage lol or a win condition

I'm not sure what happened but I went up the stair and apparently fell and there was no way to get out and I didn't die? I restarted the game and I get the whole "silence" thing but even in absolute silence you should at least hear footsteps. It seemed like my character was both deaf and blind.

Interesting concept and I love the simplicity of the UI. 

Good concept and delivery !

Neat idea. Music was cool. The dashing through the door mechanic was a novel concept

I terrible at platformers but overall well done for a game made by only you

Not sure? I think we used a code to block line of site to create 3 dimensional walls?

Thank you for the feedback! We did include in the How To Play that characters open doors of their color but perhaps we should have colored the border around each player to further match the door they opened.

As far as "additional abilities" we actually had planned for each one to have extra abilities! Smuggler had a decoy, scientist had a stasis field, marine had an AK and engineer had a "monster tracker". However due to scope we ended up changing the plan and had to instead give all of them weapons and just made the marine's auto-fire weaker since no one could stop the monster fully anymore.

Also the "smuggler" (since she had no doors she could open) could unlock crates that provided resources for each classes' tools (ammo, batteries and stasis fluid) but since the abilities were scrapped, so was the smuggler's extra ability.

In the grand scheme we just didn't have enough time :) but we are happy you enjoyed what we could get in!

Thank you for keeping sfx a little lower than the music. It bothers me a lot when I adjust volume for music only to have a blaring sfx. I liked the concept but I had trouble understanding how each character worked before I read the description page. Even after I did I still couldn't pick up boxes with the strong guy using shift. Also when I tried to throw the other characters he only threw them left for some reason? The music was chill but maybe too chill for your challenge level? I did have to get used to "jumping" with a fan and using spacebar to swap characters but I did enjoy the experience. I would recommend moving them a little faster though :)

Sorry I kept clipping and couldn't get a good grasp on this game. I will say the typing text was a little ear piercing so maybe a lower pitch on that. As others have mentioned the perspective makes it hard to see where I could go and I felt like I was getting caught in places I shouldn't have. The music was a decent choice for a puzzle aspect and the visuals were nice individually but an overarching color scheme might help with navigation. 

Haha, if you screamed when the monster attacked you that makes me giddy inside! I'm glad you were able to get that immersed into our game! Sadly if a member of the party dies it is entirely possible you won't escape :( 
It wasn't designed that way initially but we had to scope some things down and wanted an easier way to keep with the theme.

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We're happy you enjoyed the experience! Yes, the Monster AI had more issues before and luckily we were able to solve some of the pathing issues. We also played around with the idea of a minimap but it was a little counter-intuitive of the direction we wanted to go. The idea that limited vision and a lack of direction sense is something we wanted to capture in the suspense. Though if the direction was lacking so much that it frustrated the player then we might want to look into a compromise... Perhaps a map that, once discoverables (like other people or items) were found it showed up on a map but without the actual pathing? That way you know roughly where to head but still have that "have I been here" sense of direction loss. 

Thank you for your suggestions and thoughts!

Wait really? I play tested it multiple times and that never happened! Any idea what might have happened to cause that bug? Sorry it glitched out on you like that but we're happy you enjoyed the game nonetheless!

Interesting! It reminds me of Million of Minions.  I would have like to see the theme more present... slime monster and the snake should have had unique powers that could work together better with Llucks as opposed to them all becoming minions. Also spamming spacebar to call the minion after defeating them seemed buggy at times. The music choice was nice but some attack sfx would have been appreciated. All in all pretty good!

Neat idea!
Overall I liked the concept. Personally I would recommend having a "track moving" audio that plays when turning and moving and a separate "squeak audio" happen randomly... as it is now the squeak is annoying and happens too much. Some background music might have helped with that. Is there a win state? I feel like I killed all the enemies and that was it... no game over the end or anything of that sort.

Still pretty solid game.

Overall the concept was good. Thematically it didn't quite fit and sadly the game had too many bugs for me to really enjoy and grasp the game. I managed to bug past several doors but in the end it didn't make sense to me. There is a decent amount of art and I like the level design but check your color schemes. There are several items that stuck out visually because they more vibrant in color but there was no way to interact with them. In such cases I recommend keeping everything the same color level. The ambiance was good but some additional audio feedback would have gone a long way.
Keep at it!

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The door match the color of the character. So engineer can open orange door, marine can open green doors and scientist can open white doors. The gun scares off the alien if you do enough but the threshold is high.

Great Game! The music was a nice choice but some sfx would have gone a long way... especially as there wasn't a lot of information feedback visually, like undead brute has no actual swing. I tried capturing the enemies when I had 4 already and despite being fully "bound" when I switched to the character I wanted to die the fully bound killed it but was not then bound and I had to attack again with bind. Not a flaw but it would be nice to "replace" a bound charcter.

The capturing of enemies reminded me of Thralls from Conan Exiles, I also like that you gave us the freedom to capture multiple of the same enemy.

It took me a moment to understand the Dash, much like the attacks was based on which direction my mouse was and not the direction my avatar was facing. Seeing as it has no attack it was hard to understand as I assumed it was a linear dash... but once I understood it was based on mouse location it was a much more versatile dash... I just wished there was more introduction for that... Also considering you have good art, I would have considered making a custom mouse cursor and then using it to show Dash direction facing.
Overall great game!

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Overall Great game!
Art was fantastic and the subtle changes for breathing and movement were nice.  Music was a good choice as well as the sound effects, though the balance is a bit off... the gunshots are too much stronger than music and are a bit off putting on the ear. Sam with the zombie noises considering the distance they felt too close all the time... but if that was just for ambiance It makes sense. 

The use of the theme was all right but I would have preferred something a bit more then just shooting two sides... perhaps putting the two gunners on a rotating platform and allowing them to swap positions would have been a better use of the theme?

The bullet drop randomization was a bit high on the machine gun considering the distance and that made aiming harder. Also clicking on the ammo dropping into the middle of the map seemed odd to me considering their position was stationary and the plane should have just dropped it on them. I though it was like terminator and I had to shoot the ammo box and as a result I ran out of ammo. It wasn't until I played again that I saw the "click on ammo"  but I feel like that would also fire a random round in the air, which is counter intuitive a bit.

Still, all in all I enjoyed it and it looked amazing!

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Incredible! So far, a lot of games don't have "synergy" my game included (we wanted to but it was out of scope) so at first I thought, "oh another play together game but really I could play each side separately" so when I died I was like.. meh it was too hard to kill the big ships... Then I tried again and realized (why does he give me the shadow ship? Can it shoot? Can they swap positions?) So I tried lining them up and then BAM Power shots. 

You really captured the stronger together in the way you did your game imo. Even if you can play this together with a friend the synnergy really sells the them! Aces!

Oh also I like the music and sfx choices, but I am impressed with Innovation and game design :) 
Oh also I like the artistic choice of red blue and purple for color schemes!