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Parkour's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 3.750 | 3.750 |
Visuals | #4 | 3.500 | 3.500 |
Overall | #4 | 3.453 | 3.453 |
Originality | #8 | 3.250 | 3.250 |
Ease of Use | #10 | 3.313 | 3.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source Code
https://drive.google.com/file/d/1OHqjCSBDVUxGmboP2kqnW_rLguoXo9_u/view?usp=sharing
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Comments
This is nice considering the time given. The physics are a little weird but I like the UI.
Thank you, appreciate the feedback
Oof... the physics seems a little funky, but that's not a huge issue, just took more adjustment from me because I'm not used to the decreased responsiveness/increased momentum from the player. Collisions are odd though, with the moving piece on the third level. The visuals aren't bad, but I would've expected a little more given Unity's rendering and graphics tools. Good thinking to put a quit button at least.
Yeah, I noticed something was going wrong but couldn't figure it out. I think it has to do how unity handles movement through force and position changes.