lol yeah that happens. just try to plan out what needs to be done next time so you're not scrambling around last minute trying to make the thing work
Zen510
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Controls missing space bar to shoot, the gameplay is very basic, but this is the sort of game where you can't help but replay simply because of how basic and how repeatable it is (the shop adds another incentive lol). One bug I noticed, however, was that the win counter seems to be set to the same as the games played counter. Overall though, a solid game, although more twists could be added in to make it more "new".
Oops forgot to add the last two sequences to stagescript
anyways if you want to play the last two sequences in stagescript you can add the following code after line 24 in stagescript:
ObjEnemyBossScene_Add(obj, 0, dir ~ "./nonspell2.txt");
ObjEnemyBossScene_Add(obj, 0, dir ~ "./spell2.txt");
or you can play those individually, they're called Normal Shot 2 and Spell Card 2 in the directory as seen in the screenshot attached
Tutorial has game-breaking bugs dealing with deleting items (when items are thrown out or given to customers).
That aside, the game is very well done, the interior design is frustrating as expected from the description. The choice of music and the art style meshes perfectly, the game is both appealing visually and auditorily. Given its run on the web, I won't complain about the lack of an exit button (though I did notice there was no main menu button in the game unlike the tutorial). Overall a stellar job. My only other complaint is the odd collision hitboxes with the environment, but that's not something unique to this Unity project so that's not super detrimental.
Submission seems incomplete, the gameplay doesn't even work (took a look at the source code, the game is indeed incomplete, missing basically all functions needed to make the game work). At least visually, the page doesn't look bad, the styling is basic but functional, though more can be done.
Note to other reviewers: If it is not obvious already, the Lofi page's not part of this project.
Oof... the physics seems a little funky, but that's not a huge issue, just took more adjustment from me because I'm not used to the decreased responsiveness/increased momentum from the player. Collisions are odd though, with the moving piece on the third level. The visuals aren't bad, but I would've expected a little more given Unity's rendering and graphics tools. Good thinking to put a quit button at least.
I feel like the spawn rate of zombies can be adjusted, but otherwise solid. The isometric angle makes aiming a little awkward though, and not being able to see zombies at any other angle makes it easy for them to sneak up on the player. The controls were intuitive. Nothing much to say on visuals, but despite Unity making it decently easy to make something look nice with built-in lighting, physics, and assets (including models taken from your previous projects), there's a decent amount of polish which is very nice. My biggest UI/UX complaint would be the lack of an exit button though.