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Oof... the physics seems a little funky, but that's not a huge issue, just took more adjustment from me because I'm not used to the decreased responsiveness/increased momentum from the player. Collisions are odd though, with the moving piece on the third level. The visuals aren't bad, but I would've expected a little more given Unity's rendering and graphics tools. Good thinking to put a quit button at least. 

Yeah, I noticed something was going wrong but couldn't figure it out. I think it has to do how unity handles movement through force and position changes.