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A jam submission

P&C Finding PhoenixView game page

Pepper & Carrot jam entry. It's a small maze game (WIP)
Submitted by quetzal2 — 1 minute, 59 seconds before the deadline
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P&C Finding Phoenix's itch.io page

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Comments

Hey Quetzal2! Thank you for participating. It’s original you took this part of the comic. I like the fact the maze change all the time and how it reveals step by step.

Developer

Thanks! It's a fun little project that I'll try to develop some more ^^.

Submitted

I managed to run the game with Godot, but i believe that i am doing something wrong because my screen is not as nice as the screenshot you posted.  What i see is this:


Besides the border, i always see “sand” everywhere, so there is a lot of blind try-and-error to find the path. It also crashed mid play when i step on certain tiles, different on each run. The console shows the following output:

Godot Engine v4.0.3.stable.official.5222a99f5 - https://godotengine.org
OpenGL API 3.3.0 - Build 30.0.100.9864 - Compatibility - Using Device: Intel - Intel(R) UHD Graphics
Editing project: C:/Users/perita/Downloads/game
Godot Engine v4.0.3.stable.official.5222a99f5 - https://godotengine.org
Vulkan API 1.2.187 - Forward Mobile - Using Vulkan Device #0: Intel - Intel(R) UHD Graphics
WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings.
     at: _editor_init (modules/gltf/register_types.cpp:70)
Running: C:/Users/perita/Downloads/Godot_v4.0.3-stable_win64.exe/Godot_v4.0.3-stable_win64.exe --path C:/Users/perita/Down
Godot Engine v4.0.3.stable.official.5222a99f5 - https://godotengine.org
Vulkan API 1.2.187 - Forward Mobile - Using Vulkan Device #0: Intel - Intel(R) UHD Graphics
ERROR: Attempted to free invalid ID: 0
   at: _free_internal (drivers/vulkan/rendering_device_vulkan.cpp:8388)
ERROR: Attempted to free invalid ID: 0
   at: _free_internal (drivers/vulkan/rendering_device_vulkan.cpp:8388)
ERROR: Attempted to free invalid ID: 0
   at: _free_internal (drivers/vulkan/rendering_device_vulkan.cpp:8388)
ERROR: Attempted to free invalid ID: 0
   at: _free_internal (drivers/vulkan/rendering_device_vulkan.cpp:8388)
ERROR: Attempted to free invalid ID: 0
   at: _free_internal (drivers/vulkan/rendering_device_vulkan.cpp:8388)
ERROR: Condition "!shader" is true.
   at: shader_free (servers/rendering/renderer_rd/storage_rd/material_storage.cpp:2453)
ERROR: Condition "!material" is true.
   at: material_free (servers/rendering/renderer_rd/storage_rd/material_storage.cpp:2686)

What i did is unzip your file, open it in Godot 4.0.3, because it crashes when trying to open with Godot 3, and hit F5 (Run Project).  I am not sure if there must be something else i am supposed to do. 

In any case, i think i understand that this game uses the same concept of abstract map exploration as Maptroid, except yours is inspired on Pepper&Carrot, and that makes it one-thousand times cooler! And made only in ten days? One-million times cooler!

When you upload the final version, no matter that the jam is over, do not hesitate to leave me a comment, please, because i want to play it as it was intended to. Thanks.

Developer(+1)

Tank you very much for testing it!

Yes, the project is made with Godot 4.0 (which is also why I can't manage to export a working Web version right now).

The tile discovery function didn't work, but I just fixed it! (See the source files)

Thank you for the feedback!

Developer(+1)

There is still the guards and the hiding system to be implemented. It shouldn't be too hard; it just takes time ^^ . I'll tell you when the game has these fundamental features.

Submitted (1 edit)

Hey! I saw your game featured in David Revoy’s showcase video and it was very different than what i player last time, so i just tried it again.

Now it is much better: i no longer need to bump into anything to find the path, i can see the hazards, and finally found that elusive Phoenix! :)

Well done.

Developer(+1)

Thanks for the link, didn't know about that game, and it looks interesting! The direction taken is a bit different, but lets see how things evolve.

Developer

These are the game's source files. I'll be making a working web export of it today.