Hey Quetzal2! Thank you for participating. It’s original you took this part of the comic. I like the fact the maze change all the time and how it reveals step by step.
I managed to run the game with Godot, but i believe that i am doing something wrong because my screen is not as nice as the screenshot you posted. What i see is this:
Besides the border, i always see “sand” everywhere, so there is a lot of blind try-and-error to find the path. It also crashed mid play when i step on certain tiles, different on each run. The console shows the following output:
Godot Engine v4.0.3.stable.official.5222a99f5 - https://godotengine.org
OpenGL API 3.3.0 - Build 30.0.100.9864 - Compatibility - Using Device: Intel - Intel(R) UHD Graphics
Editing project: C:/Users/perita/Downloads/game
Godot Engine v4.0.3.stable.official.5222a99f5 - https://godotengine.org
Vulkan API 1.2.187 - Forward Mobile - Using Vulkan Device #0: Intel - Intel(R) UHD Graphics
WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings.
at: _editor_init (modules/gltf/register_types.cpp:70)
Running: C:/Users/perita/Downloads/Godot_v4.0.3-stable_win64.exe/Godot_v4.0.3-stable_win64.exe --path C:/Users/perita/Down
Godot Engine v4.0.3.stable.official.5222a99f5 - https://godotengine.org
Vulkan API 1.2.187 - Forward Mobile - Using Vulkan Device #0: Intel - Intel(R) UHD Graphics
ERROR: Attempted to free invalid ID: 0
at: _free_internal (drivers/vulkan/rendering_device_vulkan.cpp:8388)
ERROR: Attempted to free invalid ID: 0
at: _free_internal (drivers/vulkan/rendering_device_vulkan.cpp:8388)
ERROR: Attempted to free invalid ID: 0
at: _free_internal (drivers/vulkan/rendering_device_vulkan.cpp:8388)
ERROR: Attempted to free invalid ID: 0
at: _free_internal (drivers/vulkan/rendering_device_vulkan.cpp:8388)
ERROR: Attempted to free invalid ID: 0
at: _free_internal (drivers/vulkan/rendering_device_vulkan.cpp:8388)
ERROR: Condition "!shader" is true.
at: shader_free (servers/rendering/renderer_rd/storage_rd/material_storage.cpp:2453)
ERROR: Condition "!material" is true.
at: material_free (servers/rendering/renderer_rd/storage_rd/material_storage.cpp:2686)
What i did is unzip your file, open it in Godot 4.0.3, because it crashes when trying to open with Godot 3, and hit F5 (Run Project). I am not sure if there must be something else i am supposed to do.
In any case, i think i understand that this game uses the same concept of abstract map exploration as Maptroid, except yours is inspired on Pepper&Carrot, and that makes it one-thousand times cooler! And made only in ten days? One-million times cooler!
When you upload the final version, no matter that the jam is over, do not hesitate to leave me a comment, please, because i want to play it as it was intended to. Thanks.
There is still the guards and the hiding system to be implemented. It shouldn't be too hard; it just takes time ^^ . I'll tell you when the game has these fundamental features.
Comments
Hey Quetzal2! Thank you for participating. It’s original you took this part of the comic. I like the fact the maze change all the time and how it reveals step by step.
Thanks! It's a fun little project that I'll try to develop some more ^^.
I managed to run the game with Godot, but i believe that i am doing something wrong because my screen is not as nice as the screenshot you posted. What i see is this:
Besides the border, i always see “sand” everywhere, so there is a lot of blind try-and-error to find the path. It also crashed mid play when i step on certain tiles, different on each run. The console shows the following output:
What i did is unzip your file, open it in Godot 4.0.3, because it crashes when trying to open with Godot 3, and hit F5 (Run Project). I am not sure if there must be something else i am supposed to do.
In any case, i think i understand that this game uses the same concept of abstract map exploration as Maptroid, except yours is inspired on Pepper&Carrot, and that makes it one-thousand times cooler! And made only in ten days? One-million times cooler!
When you upload the final version, no matter that the jam is over, do not hesitate to leave me a comment, please, because i want to play it as it was intended to. Thanks.
Tank you very much for testing it!
Yes, the project is made with Godot 4.0 (which is also why I can't manage to export a working Web version right now).
The tile discovery function didn't work, but I just fixed it! (See the source files)
Thank you for the feedback!
There is still the guards and the hiding system to be implemented. It shouldn't be too hard; it just takes time ^^ . I'll tell you when the game has these fundamental features.
Hey! I saw your game featured in David Revoy’s showcase video and it was very different than what i player last time, so i just tried it again.
Now it is much better: i no longer need to bump into anything to find the path, i can see the hazards, and finally found that elusive Phoenix! :)
Well done.
Thanks for the link, didn't know about that game, and it looks interesting! The direction taken is a bit different, but lets see how things evolve.
These are the game's source files. I'll be making a working web export of it today.