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quetzal2

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A member registered Jun 16, 2023 · View creator page →

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Hello Perita,

Thank you for the kind words! I didn't come to that conclusion with your message, no worries ^^ . It's by playing the other games (and I liked how there was a nice variety of game types and gameplays, that's pretty cool!) that I realized that. And to be fair, I think it's the first time (in my side projects) where I manage to get to a minimum viable product and iterate on it, finally! 🥳 Learning to do that was one of my goals taking part in the jam.

Now that you say it, I can imagine that it's a pretty common problem, indeed :D .

One priority was the random maze generation, which would allow for almost free variety, and thus the little I would have the time to make would have less repetition, and be more replayable.

One thing I'm kind of sad about and I forgot to mention is that I ended up focusing on the mechanics only, to be able to have something in time, and thus strip out all the visuals like nice sprites and animations, an introduction screen explaining the situation and putting the whole game back into context. As it is now, I can imagine that it kind of feels like a random game, almost disconnected from Pepper & Carrot. I didn't realize that until now, since I've got in mind everything that is still missing, so that would be what I'd want to improve on for a next jam, make sure to not make the game look generic while trying to aim for the minimum viable game for the submission, if time is short.

Yes! I considered taking the point and click route, but then I shied away from it because I wouldn't have enough time to get acceptable animations, so definitely congrats for making it!

Quick post to say thanks to Brett Chapula for having created this jam, and thanks to everyone for helping and sharing their plans, projects and submissions!

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Hi!

First game jam submission, and it was a lot of fun! Having 10 days allowed for some work on free time, even though most of it went into deciding on the type of game, the theme and the story behind it :D .

I found the jam shortly before it started, so everything was done during the jam, concept, specification and implementation. One thing I was really careful of was to keep it as simple as possible, and iterate over it, because I knew that I'd never get to do anything in time if I didn't follow this rule. Pretty happy with that, because I did manage to start simple. The submitted version is really basic however, and I spent some time this week to add the base features to the game.

I had some issues submitting my project, as it's the first time I used Itch. I had a surprise issue exporting the project for a web version too, because I moved to Godot 4 and only had some experience with exporting Godot 3 projects. Also, first actual Godot project! 🥳

Thus first time for many things, and happy I got the chance to participate. I'm actively developing the project to add to it the many features that were thought about. So I think that I'll keep working on it as a fun side project.

Well done! It works well, and the gameplay is nice. (and it works flawlessly under wine on Manjaro ^^)

Nice! I like the animation and graphics, and the funny little story ^^.

Thanks! It's a fun little project that I'll try to develop some more ^^.

Thanks for the link, didn't know about that game, and it looks interesting! The direction taken is a bit different, but lets see how things evolve.

Yep, that definitely rings a bell 😆. (Well, as the message shows) I thought that I had failed. It was a pretty nice surprise when I saw the next day that it worked!

There is still the guards and the hiding system to be implemented. It shouldn't be too hard; it just takes time ^^ . I'll tell you when the game has these fundamental features.

Tank you very much for testing it!

Yes, the project is made with Godot 4.0 (which is also why I can't manage to export a working Web version right now).

The tile discovery function didn't work, but I just fixed it! (See the source files)

Thank you for the feedback!

These are the game's source files. I'll be making a working web export of it today.

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So, well, first time using Itch.io, and I couldn't find how to submit my entry, but here's the project page if someone wants to take a look at it: https://quetzal2.itch.io/pc-finding-phoenix . Sorry for that.

I will look into how to make it playable on the web page directly tomorrow ^^ .

edit: I just realized that the submission actually seems to have worked somehow, even if it's pretty rough :D . I'll be fixing that today!

I needed some spell, strategy and environment references, so if someone's interested, I grouped it all in this BeeRef file.