I managed to run the game with Godot, but i believe that i am doing something wrong because my screen is not as nice as the screenshot you posted. What i see is this:
Besides the border, i always see “sand” everywhere, so there is a lot of blind try-and-error to find the path. It also crashed mid play when i step on certain tiles, different on each run. The console shows the following output:
Godot Engine v4.0.3.stable.official.5222a99f5 - https://godotengine.org OpenGL API 3.3.0 - Build 30.0.100.9864 - Compatibility - Using Device: Intel - Intel(R) UHD Graphics Editing project: C:/Users/perita/Downloads/game Godot Engine v4.0.3.stable.official.5222a99f5 - https://godotengine.org Vulkan API 1.2.187 - Forward Mobile - Using Vulkan Device #0: Intel - Intel(R) UHD Graphics WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. at: _editor_init (modules/gltf/register_types.cpp:70) Running: C:/Users/perita/Downloads/Godot_v4.0.3-stable_win64.exe/Godot_v4.0.3-stable_win64.exe --path C:/Users/perita/Down Godot Engine v4.0.3.stable.official.5222a99f5 - https://godotengine.org Vulkan API 1.2.187 - Forward Mobile - Using Vulkan Device #0: Intel - Intel(R) UHD Graphics ERROR: Attempted to free invalid ID: 0 at: _free_internal (drivers/vulkan/rendering_device_vulkan.cpp:8388) ERROR: Attempted to free invalid ID: 0 at: _free_internal (drivers/vulkan/rendering_device_vulkan.cpp:8388) ERROR: Attempted to free invalid ID: 0 at: _free_internal (drivers/vulkan/rendering_device_vulkan.cpp:8388) ERROR: Attempted to free invalid ID: 0 at: _free_internal (drivers/vulkan/rendering_device_vulkan.cpp:8388) ERROR: Attempted to free invalid ID: 0 at: _free_internal (drivers/vulkan/rendering_device_vulkan.cpp:8388) ERROR: Condition "!shader" is true. at: shader_free (servers/rendering/renderer_rd/storage_rd/material_storage.cpp:2453) ERROR: Condition "!material" is true. at: material_free (servers/rendering/renderer_rd/storage_rd/material_storage.cpp:2686)
What i did is unzip your file, open it in Godot 4.0.3, because it crashes when trying to open with Godot 3, and hit F5 (Run Project). I am not sure if there must be something else i am supposed to do.
In any case, i think i understand that this game uses the same concept of abstract map exploration as Maptroid, except yours is inspired on Pepper&Carrot, and that makes it one-thousand times cooler! And made only in ten days? One-million times cooler!
When you upload the final version, no matter that the jam is over, do not hesitate to leave me a comment, please, because i want to play it as it was intended to. Thanks.