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A jam submission

Four dungeonsView game page

A roguelite, one knight, four dungeons
Submitted by sydiko — 4 days, 8 hours before the deadline
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Four dungeons's itch.io page

Results

CriteriaRankScore*Raw Score
Use of persistence#24.3004.300
Overall#63.3253.325
Narrative/Story#72.3002.300
Art direction#73.6003.600
Gameplay/Fun#83.1003.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

nice game, this was fun!  a couple of small notes- the dialog boxes for the shops in the first scene are really large and centered, so at first i couldn't tell that i could just move away from them to make them disappear, i was clicking, mashing keys, didn't know what was going on.  in the map, when i move to a new room, i have to keep moving while the character is not visible for a while before it switches to the new room, which was also slightly confusing.

Thanks a lot for your feedback!

I want dialog boxes to appears like in Enter The Gungeon (hovering the actual object), but it was quite difficult to make and a static screen is easier (but not so pretty). These dialog boxes will be fixed after the jam (I hope ;)

Rooms are too large (they match width but not height due to 32 px scale), but I do not know how to do it with an other size. 

Tahnks again!

Submitted(+1)

Good game with an enjoyable game play loop. I don't know if I'm just bad but I didn't make much more progress with each upgrade. For some reason I couldn't hear any music. I would appreciate the option take the game off full screen. 

It felt quite unintuitive to me that the whole of my player was effectively on the ground. I felt like I should be able to move with my head over a pit but my feet on the ground because in actuality my head is above my feet and directly above the ground.

(+1)

Thanks for the reply!

Upgrades only boost your skills a little by a little (like +3 health point per campfire level) which is a very little amount, we want to avoid the fact of farming forest area and upgrades all items in order to reach other areas. That why they are pretty unbalanced.

Due to lack of time we do not have time to put musics in the game (we have them though).

I understand, but here again it was done like this because of lack of time.

Jam HostSubmitted(+2)

Fun game! I was really curious about what kinds of changes you would make from area to area. It was a bit frustrating to move from room to room as it took (I felt) a long time to shift the camera and I would often get shot before I could even see what was shooting at me. To be clear, I like that the bullets were coming at me right as I enter a room, I think I just wanted to be able to see/attempt to dodge them before they hit me. Overall though, I really liked the game!

Thanks a lot ! (I'm lead developer on this project) We planned to make more variety on each section of the world (swamps,trees and plant-related traps and enemies in the forest area, skeletons and ghosts in the graveyard, etc...) but it takes us a while to make assets so we just cut it out (sadly).

You are true, moving room from room is pretty slow because of the wall's sizes (We just never found another way to do that, maybe merge a bit neighbour rooms).

Thanks again!