We are glad you liked our game, thanks a lot!
Gabriel Jouet
Creator of
Recent community posts
I agree, asking the player to install and run a local server on this computer seems a bit odd for a game jam project. I think you can achieve it with cookie in a pretty simple way but I understand that learning all of that plus making a game is a bit too much to handle for a game jam ;)
It works pretty well actually, I was at first pretty surprised by the concept and how it will works. But I think with a little "developer magic" this prototype can really be an interesting project.
For a first non-prototype it is a great start. It feels a bit odd to gather an element without any clues, because I found myself multiple times asking if I already take something or not (for example a little sound based on the resource gathered)
You can also use some UI with transparency to display already taken pieces. Overall this is really original. By sure to flesh it out if you continues to work on it!
You're welcome :)
I don't think this is a main problem for a quick game of around 1 or 2 minutes, but if you get stuck or if you are lost (I get stuck in a corner for like 20-30 seconds and a lot of engines were placed all around my ship, which make it pretty frustrating to move around) the framerate can drop.
Like other in the comments, I wasn't able to finish even the first level. As I can see you developed on Unity, I think with a few tweaks with RigidBody (gravity and forces) you can achieve something way more interesting.
Also, when you change control it is frustrating to press again spacebar. What I mean by that is, it will be better and less frustrating to hold spacebar and change command based on your inputs. Neat concept and don't remember to test with care your game, even if you are not good with testing, ask your friends to do it or just play it for a few minutes.
I will not repeat what others comments already point out but trying to figure what is what is really hard and pretty frustrating because you do not try because you think this is the good combination by guessing you just brute force the problem. I am sure that they were plenty of combination but it is too frustrating for now.
Overall the book is the best sarcastic character I ever seen in a jam, great job with it :)
Puzzles and idea are very clever! I really love this mechanic!
With a few more screens and maybe other puzzles it will be way more challenging!
Hope you will continue to develop this(ese) game(s), the idea is stunning.
Maybe using a shared save instead of codes (you have to do it instead of checking a walk through) would be interesting.
Very nice game with cute animation and characters (their idle animation is really pretty)! Music is very good too and fits well this theme of little aliens in space.
I would love to see some bugs fixed (when swapping gravity I stuck in the wall before having to go down) and an ability to restart only the level in progress and not the whole game, otherwise, best game so far!
Pretty interesting concept! More visuals clue of what is happening would be very much appreciated. I am stuck in the level with 2 squares yellow and one of them is invincible, I think it's because it has a bigger outline but I am not certain :/
The swap mechanic is good but needs refinement, I am not able to see exactly what squares will be destroyed on each swap and sometimes you ended up brute forcing the way by swapping mindlessly.
It's hard to understand what's going on at first (the double effect for cards and in which order actions take place) but the game is really well done. Battles are fun and you really needs to use your brain!
Clever!
As a side note, animation and graphics are cut but in my opinion, a "skip animation" or something could help, especially the last battle that tends to be longer)
Clever use of the past + Future connection. Animations are adorable (when he / she, don't know carry a box). Puzzles are really great and works well.
I found myself locked on level 4 (I didn't know I can pass through the pipe) and on level 5 (the character is too tall to sneak in the "cave" of the level.
Overall great game with good music and really good graphics!
I like the concept of creating your own enemy before fighting it but it is a bit rough.
I built a full purple robot with box gloves and it was not there when I fight it, just the plain grey robot. The base idea is good but with more work you can make it really interesting: boss battle drop you new pieces, you gain more points on more difficult pieces and each character has an animation (or at least like the first pokemon games, just attack animation) it will help a lot new players.
I really like more creative games with bolder moves and this one is very relaxing. I really like the visual and the music, they are simple, but they do the trick.
Physic colliders are a bit crude (it kills the pace a little, at the end of 2 minutes for example) maybe using smaller colliders even if sprites are a bit overlaping will make fishs more fluid.
I would love to see other types of fish and maybe an adaptative audio based on how many and what type of fish is following you, would be great!